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Texture Artist position (Naughty Dog)

Naughty Dog is hiring! We are the creators of Crash Bandicoot, Jak & Daxter, and Uncharted. We currently have two openings for texture artist in our art department.

TEXTURE ARTIST

Responsibilities

· Develop textures for in-game environments including color maps, normal maps, speck masks, height maps, AO maps, detail maps and transparency maps
· Work with the graphics programmers to support the development of new shaders and looks
· Follow the established style set forward by the provided concept art and maintain visual consistency
· Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow
· Create simple as well as complex shaders
· Collaborate with 3D modelers and game designers to create levels
· UV map textures to polygonal surfaces

Requirements and Skills
· Great traditional drawing/painting skills
· A strong understanding of UV layout and texturing for games
· Proficient at texturing surface details and material effects on a wide variety of subject matter.
  • Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference.
  • Comfortable with minimal direction and be flexible with realistic rendering styles.
  • Experience with shader networks
  • Strong Maya skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Ability to troubleshoot and adapt to new technologies/software quickly
  • Obsessive attention to detail



Please send your resume and portfolio link to [FONT=&quot]candace_walker@naughtydog.com[/FONT]
In your portfolio please include three examples of your most impressive work. You may include Z-Brush/Mudbox, photoshop, and maya examples. Your resume must be in a .doc file and online portfolios are preferred. Best of luck!
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