That said, technically it looks very well done. If I made this - which I've wanted to do for a while (train) - I would try and do what that fella of yours does and put some character in to the materials themselves. Dent the metals, rust lines, welding marks, and so on.
By technically well done I mean clearly you have an understanding of how to create high poly meshes. I'd need to see the references if this is technically accurate or not.
If you were going for accuracy, some of the scales of shapes are a bit off compared to that reference picture. I think that wouldn't be too hard to fix, but you still have a great and detailed model there.
Looks pretty sweet. You have plans to unwrap and texture this thing? (not that it's necessary or anything, but it would make for an even better piece if it was textured and game ready)
Keep it up. I look forward to seeing more stuff from you.
Thank you all for your comments and feedback, Adam, thanks for the ref pics. I was in a hurry when I posted these and forgot to do so.
As for texturing and sculpting, low poly stuff, I'm afraid I'm not doing that on this piece, or at least it will be on the backburner til I finish my next assignments. However this is a model I'd really like to push to the finish, but time is short currently since I'm on the timeclock to find work.
That locomotive is about five minutes from my apartment. If you want / need more references, let me know and I'll go hose it down with my wife's DSLR.
Thanks for the offer but I have about 200 pictures of the thing, but because it's squeezed between two buildings, getting ortho shots was difficult. Had to do the snap/shuffle/snap/shuffle.
As I already said Jami, great work. To be nitpicky, I'd agree with barnstable that some of the shapes are off in dimensions here/there but without seeing a photo of the train itself, I'd have thought it was perfectly accurate.
Adam's comments about adding more character to the materials is legit, too. Though just as a folio piece, this shows thorough understanding of high end modeling. Nice stuff
Here's what I mainly worked off of, which is probably why the proportions are strange. Any shots I had of the front or quarter unfortunately had too much foreshortening. You can't see it but slightly off frame to the left of the photo Adam provided, there was a stupid dumpster right in the front of the train and I didn't think to step back far enough to get perspective out of the way (and the dumpster in it), I was just leaning against the damn thing to get shots of the details. And again the train was between two buildings, sadface. This pic was a snap/shuffle stitchwork and the messiest area that I didn't clean up is between the cars (hence why it looks all black). I used detail shots for that area's clarification.
Anyway, the train is thousands of pieces, so fixing the proportions will take a little bit of finesse (mostly rivet and bolt duty)
I really appreciate the feedback, I'll go back to fixing it.
Replies
That said, technically it looks very well done. If I made this - which I've wanted to do for a while (train) - I would try and do what that fella of yours does and put some character in to the materials themselves. Dent the metals, rust lines, welding marks, and so on.
By technically well done I mean clearly you have an understanding of how to create high poly meshes. I'd need to see the references if this is technically accurate or not.
Did you block this out first?
EDIT: Is this it?
are you panning on texturing it ?
If you were going for accuracy, some of the scales of shapes are a bit off compared to that reference picture. I think that wouldn't be too hard to fix, but you still have a great and detailed model there.
Seems pretty spot on at first sight
Keep it up. I look forward to seeing more stuff from you.
As for texturing and sculpting, low poly stuff, I'm afraid I'm not doing that on this piece, or at least it will be on the backburner til I finish my next assignments. However this is a model I'd really like to push to the finish, but time is short currently since I'm on the timeclock to find work.
Like this
Thanks everyone
Thanks for the offer but I have about 200 pictures of the thing, but because it's squeezed between two buildings, getting ortho shots was difficult. Had to do the snap/shuffle/snap/shuffle.
Keep going. =]
Adam's comments about adding more character to the materials is legit, too. Though just as a folio piece, this shows thorough understanding of high end modeling. Nice stuff
Here's what I mainly worked off of, which is probably why the proportions are strange. Any shots I had of the front or quarter unfortunately had too much foreshortening. You can't see it but slightly off frame to the left of the photo Adam provided, there was a stupid dumpster right in the front of the train and I didn't think to step back far enough to get perspective out of the way (and the dumpster in it), I was just leaning against the damn thing to get shots of the details. And again the train was between two buildings, sadface. This pic was a snap/shuffle stitchwork and the messiest area that I didn't clean up is between the cars (hence why it looks all black). I used detail shots for that area's clarification.
Anyway, the train is thousands of pieces, so fixing the proportions will take a little bit of finesse (mostly rivet and bolt duty)
I really appreciate the feedback, I'll go back to fixing it.
Well done!