Sad mime Violinist it is the title of my new wip, after an absence seen my work which takes too much my time, so I restart by another small subject " a sad mime violinist " and I begin with things easy lol " I have completely to forget the 3D "
the pose
teste of texture
Replies
I presume this is a young girl character, but the set of the jaw and relative placement of features looks more mature. The fingers in the posed shot also look kind of odd to me. Dunno if this reference helps or not but:
http://americanindian.net/kusi/ellichoi/ellichoi.html
http://forums.cgsociety.org/showthread.php?f=121&t=641720&highlight=boy+monkey
Not so keen on the makeup design. Mime makueup is usually designed do really accentuate the facial features so that they can be read from a distance. Typically it'll be a white, matte face that strongly shows up the shading in the recesses and creases; thick black lies around the eyes and very dark lipstick to contrast those features; and the eyebrows drawn right up on the brow so they move a lot when the forehead is creased up or down.
You obviously don't have to follow tradition, but I'm thinking a sharper, more distinct makeup design would look nicer regardless of what direction you decide to take it.
They are creepy as hell, right up there with clowns.
The outfit looks really good though. Solid modeling there.
Too bad it makes my skin crawl.
how the hell did you get those frills!?! was that a nightmare or what?
4 the wire Before the ZB
Well with the same pose I have to rectify some problems of proportion seen that the head a little bit big
I also have touch the nose to add some details and under my 2D editor (photompact ) I had to retouch the face, under the same theme of the SAD MIME to make the (sink) so that shall have you an idea (not defenetiv ) of what is going to follow as texture lol nchallah...
For reliefs regular you take a standard brush and in the palette of strokes and you choose dragDot and in the alpha you choose your calligraphy in black and white with one qualifies in grey it is still better
4 a skirt :
- Write "S" with Text under max
- Position but always in the same axis (on the same view possibly the top view) and also apply a scale to have some S in a not uniform way
- attach the all to have one only forms
- Apply the modifier extrude with several segments
- Adapt the shape with a free modifier 3x3 to have a shape of skirt
I continuous with hair
The work of hair:
With hair and fur and then reconverted to polygons - > every exporter to ZB and it is just for seeing, with the Vray it is still better
Well the work is not finished has too many errors
salut
je continu avec un teste de cheveux peut
Wel, always with the girl; and this time I still have to retouch the face the head hair and to add some detail as the necklace and to work again about errors, I thus have to finalize the violin to attack the final pose.
salut ici
bon toujours avec la petite ; et cette fois j'ai encore retoucher le visage la t
looking forward for updates
ont ma demander comment j'ai fais la jupe ? alors je me suis lancer a la cr
Here is some Turntable of my creations
http://www.vimeo.com/15000684
Thank you for taking the time to post the dress vid, great way to approach that kind of detail. You probably saved me hours and hours of work somewhere down the road!