Home Technical Talk

How you model dem shapes 44sided cylinder with cap?

polycount sponsor
Offline / Send Message
malcolm polycount sponsor
I'm getting this ugly pinching any time I try to subdivision model a cylinder with a rounded cap. What's the secret trick here. I tried with a lower number of segments and the problem is still there it's just less noticeable.
44sidedcap.jpg

Replies

  • Carl Brannstrom
    Make a high segment "pill" primitive. You can also make a cube and subdivide then spherify--> subdivide--> spherify--> subdivide--> spherify. Then just select the lower half of the sphere and pull into desired lenght :)
  • glynnsmith
    Options
    Offline / Send Message
    glynnsmith polycounter lvl 17
    Have you tried deleting every other edge that connects to the pole, so that you end up with quads?
  • malcolm
    Options
    Offline / Send Message
    malcolm polycount sponsor
    corv, high segment pill does not fix the problem only hides it, also cubes don't subdivide into 44 sides so I can't use it with my 44 sided cylinder which I really need.

    glynnsmith tried deleting every second edge it makes the problem worse.
  • Firebert
    Options
    Offline / Send Message
    Firebert polycounter lvl 15
    maybe like this?

    make a cylinder, make a sphere, set to 44

    snap the center of your sphere to the top of the cylinder
    delete the bottom half of the sphere and top cap of the cylinder.
    combine the sphere and cylinder.
    select the verts where they should connect and weld them.

    select the top cap of the sphere/cylinder that looks like this

    cap1.jpg

    delete these faces

    select the border edge and fill hole.
    cap2.jpg

    use split poly tool to cut the face up to something like this...
    cap3.jpg

    select the faces that make up the quaded square shape at the top.
    Select > Covert Selection > To Vertices
    Mesh > Average Vertices until you are comfortable with the relaxation
    Grow your selection by 1
    Average the verts a couple more times
    Results in this

    cap4.jpg

    Convert to SubD?

    I dunno.

    44 sides? Why? At that point you might as well be working in just straight up polys and subd isn't even worth it as it defeats the purpose.

    Although, I could be 100% wrong here. Wouldn't be surprised if I was.

    There is a Relax script out there that is better than Average Vertices though. If you can find it, use that. I know it's on HighEnd3D somewhere, but that site is a disaster nowadays.
  • CheeseOnToast
    Options
    Offline / Send Message
    CheeseOnToast greentooth
    That relax script is called "oaRelaxVerts.mel"

    Highend has always been a nightmare for searching. No improvements with the new site.
Sign In or Register to comment.