Does anyone have a guess as to why this is happening. The area where that black band appears is where those modular sections are snapped (one mesh ends and another begins). I can't figure out why its happening.
Any help would be appreciated.
BTW I turned off SSAO so that's not it.
Oh, and this doesn't occur in the editor only when I play in the game.
Replies
http://www.polycount.com/forum/showthread.php?t=75976
- Select all the modular floor units, turn off subdivisions in the advanced options. (Will treat all the floor as one mesh when being lit and not modular pieces)
- Try what the other two said
I had an issue like this, it was a mix of not having the option turned off in the subdivisions or not properly UV mapping the lightmap.
I'm also have an issue similar like this but I can't find it....I'm using the August Version, by the way.
This help you ?
http://udn.epicgames.com/Three/LightMapUnwrapping.html#Where to place padding
In this thread. Hope it helps http://www.polycount.com/forum/showthread.php?p=1206578#post1206578