*PICTURES UPDATED 08/30/10*
It has been some time since I've done personal portfolio work or posted on here. I think polycount is a good un-tapped resource that I've been neglecting. Here are some shots from my latest wip.
First things first I'm going to try and get materials on everything that's in there so I can get to the point of iteration and not worry about adding new mat ID's and shtuff.
2nd I'm going to try and give the robotic arm a purpose, my brother pointed out that it's just sort of in there with no real indication of what it interacts with or purpose it serves.
I also plan on adding some TBD stuff outside the window. I need to block some things in first and see how it looks.
After all that I plan on cohesifying the whole area and bring common elements into each texture/material since they all seem sort of sporadic as they sit.
Crits and suggestions welcome.
Replies
Perhaps adding some loosened, sparking wires from the ceiling will add more character to the scene. I will say, I don't care for that large blood splat, however. It seems very out of place to me.
@ ajr2764 : I'm in the process of blocking in some elements to make the arm more relevent to the scene.
@ jabail : are you talking about the floor at the very base of the walls or the stuff in the middle?
I'll post an update when I get there, maybe tonight if I get enough done.
My one suggestion would be to maybe add some subtle color variation between the floor and walls.