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[WIP] UDK - Interior

dougjuno
polycounter lvl 18
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dougjuno polycounter lvl 18
*PICTURES UPDATED 08/30/10*

It has been some time since I've done personal portfolio work or posted on here. I think polycount is a good un-tapped resource that I've been neglecting. Here are some shots from my latest wip.

First things first I'm going to try and get materials on everything that's in there so I can get to the point of iteration and not worry about adding new mat ID's and shtuff.

2nd I'm going to try and give the robotic arm a purpose, my brother pointed out that it's just sort of in there with no real indication of what it interacts with or purpose it serves.

I also plan on adding some TBD stuff outside the window. I need to block some things in first and see how it looks.

After all that I plan on cohesifying the whole area and bring common elements into each texture/material since they all seem sort of sporadic as they sit.

Crits and suggestions welcome.

cor1.JPG
cor2.JPG
cor3.JPG

Replies

  • ivanushka
    This is stupendous work! The texturing is great and the atmospheric fog adds mystery and depth to this environment.

    Perhaps adding some loosened, sparking wires from the ceiling will add more character to the scene. I will say, I don't care for that large blood splat, however. It seems very out of place to me.
  • ajr2764
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    ajr2764 polycounter lvl 10
    Very nice texturing work, overall great environment. I do think that arm needs a purpose feels kind of random right now. I get the feel like it should move cargo containers around or something. I see the rails that it slides on just needs some more elements to tie it together. That blood splatter isnt really doing it for me either.
  • jaball
    pretty scene. Wish I could make this. My only thing is the floor is not very defined from the walls. Makes it tough to read. Just a thought thou
  • dougjuno
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    dougjuno polycounter lvl 18
    Thanks for the comments guys, two mentions of the blood is enough for me, I'm dropping it.

    @ ajr2764 : I'm in the process of blocking in some elements to make the arm more relevent to the scene.

    @ jabail : are you talking about the floor at the very base of the walls or the stuff in the middle?

    I'll post an update when I get there, maybe tonight if I get enough done.
  • BlvdNights
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    BlvdNights polycounter lvl 8
    Love this! Fantastic piece!

    My one suggestion would be to maybe add some subtle color variation between the floor and walls.
  • dougjuno
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    dougjuno polycounter lvl 18
    I blocked in some stuff outside and added in a module that the mechanical arm interacts with. I also added some new texture stuff in a few spots. Lots of things to do.
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