Better fix the "Plam" tree and "polyson". If you're saying "tris", I'd honestly drop the word "polygon" altogether.
The crate's top seems really deeply set...and I think the textures overall, on all of the objects, could use a lot of work. Why does the palm tree have a photo texture, when it's clear it's the only object that does? The wood grain on both the crate and barrel aren't very convincing...and neither is the rust, cork, or the mossy/mildewy bits. The mildew and rust textures seem randomly thrown on - try to make them more convincing.
i like what you are trying to do. but the grunge and the style is so over the top. It makes everything look like one big wash. Fireflights pretty much said it all.
On your presentation sheets. Drop the grungy background. that or fade it out to the point where it cant be seen easily.
This has good potential. I think your beauty shot up top needs to be reconsidered, you can't really see anything (I do get the idea you are going for)- or at least include a more close up.
Secondly, I'm not too sure what style you're approaching, whether it's stylized or going for realistic, but I think you're not looking at references either way, like the green splatters on the crate don't really make sense. Try replicate/stylize what you see, not what you think you see.
Replies
The crate's top seems really deeply set...and I think the textures overall, on all of the objects, could use a lot of work. Why does the palm tree have a photo texture, when it's clear it's the only object that does? The wood grain on both the crate and barrel aren't very convincing...and neither is the rust, cork, or the mossy/mildewy bits. The mildew and rust textures seem randomly thrown on - try to make them more convincing.
On your presentation sheets. Drop the grungy background. that or fade it out to the point where it cant be seen easily.
Do the changes, and keep up the good work!
Secondly, I'm not too sure what style you're approaching, whether it's stylized or going for realistic, but I think you're not looking at references either way, like the green splatters on the crate don't really make sense. Try replicate/stylize what you see, not what you think you see.