Hey guys,
I've been offered an art test from a local games company for an iPhone artist position. Before the test is sent to me, I want to be up to scratch with knowledge and have a list of things I need to research and keep in mind while working on this brief. The brief hasn't been given yet, so I have time to research the good and bad things iPhone artists need to know!
My website -
http://www.eddiehoyle.co.nz(reel is 12 months outdated, oops)
I work as an animator at the moment, which is probably my strongest attribute. I come from a 2D background, so like to draw etc. I read a few game dev websites so kinda understand the basic terms and poly limits also.
So PolyGurus, where do I go next to learn? Any particular lowpoly online bibles I should devour?
Thanks for any help!

Replies
http://www.polycount.com/forum/showthread.php?t=41232
Just browse trough all those 195 pages(!), they should give you a good idea on what a 3D model for an iPhone game should look like, and what techniques work and which ones don't
Thanks, kwakkie!