Ok, so Im wondering what do some of you guys do as far as settings to allow your normal maps to still have a decent effect when using lightmass. In general even without using lightmass are there any special settings for using normal maps besides changing the import to normal map.
It just always seems that my models look so much better in my modeling app while viewing in advanced open GL, really would like to bring over that same look. I perhaps also should look into doing some better material setups, right now I just plug my diffuse, spec & normal maps into their slots.
Replies
See on UDN, that setting is in world properties.
http://udn.epicgames.com/Three/Lightmass.html#World%20Settings