Utterly minor thing - but one of the few things I've found a bit clanky in max is the poly creation. Has anyone ever written a script or plugin to match, say, the one in XSI? E.g. just drag from edge to edge rather than on a vertex by vertex basis?
Mm, never used XSI, but I don't think many people create polies in max vertex by vertex. Most common technique is to shift-drag-out polies while having an open edge selected. You can also use the bridge tool to create a poly between 2 open edges.
If you need to create a Polygon between two unconnected edges, you can use the Bridge command. I guess PolyBoost had such kind of tool, don't know if it has been ported to the Graphite modelling tool set from Max 2010+ though.
If your referring to XSI's add polygon tool (N), then i don't think theres an equivalent in Max. Max's tool, i believe only works on verts like you said.
Tried the bridge in the past - but good point. I was as said above more thinking of the function of the xsi 'n' tool which sort of creates a polygon that snaps to edges as you drag it. Hard to explain exactly but pretty fast. Great replies though thanks!
Mm, never used XSI, but I don't think many people create polies in max vertex by vertex.
I do with nearly every model It's really useful! You don't have to click on the last vertex, just double click the penultimate one and the poly is created.
Only thing is when the complexity increases it becomes less useful and also mesh problems like unwelded verts can cause a crash.
... except bevel. mayas bevel tool makes me drool.aaahhah Quads!!
Problem with mayas bevel is it creates faces on open edges and along the resulted beveled edges. Also when beveling vertices's it doesn't average the verts.
Not to sound like a xsi fanboy here, but the bevel is even better in xsi. You can do normal bevels that preserve the quads, but it has a few more options for doing stuff like solid chamfers (Similar to maxs edge extrude) and stuff like automatically creating smoothing groups on the resulted edges.
Replies
if you have an N Sided hole which is a closed loop then use the cap command to create an ngon in it
... except bevel. mayas bevel tool makes me drool.aaahhah Quads!!
I do with nearly every model
Only thing is when the complexity increases it becomes less useful and also mesh problems like unwelded verts can cause a crash.
Problem with mayas bevel is it creates faces on open edges and along the resulted beveled edges. Also when beveling vertices's it doesn't average the verts.
Not to sound like a xsi fanboy here, but the bevel is even better in xsi. You can do normal bevels that preserve the quads, but it has a few more options for doing stuff like solid chamfers (Similar to maxs edge extrude) and stuff like automatically creating smoothing groups on the resulted edges.