I have downloaded the trial and I wanted to learn how to do low poly character modeling but I can't even find one tutorial that is helpful. No one explains anything and leaves out details. They click this, click that, go here, go there.
Every tutorial is like this
http://maya3dtutorial.com/blog/maya-tutorials/modeling-human-naruto-chibi/
completely useless to a beginner. How do I get the reference picture in Maya.
Sorry if this is the wrong spot but I'm just so frustrated. There are tons of great artist on here. Can someone be so kind and help me out or point me in the right direction for tutorials!
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Replies
One of the best beginner tutorials would be the Joan of Arc one, lots of information and very complete, but nevertheless some basic understanding of the programm you use(in this case Maya) is needed.
Maybe you should look at mayas tutorials itself before trying others if you don´t even know the functions used in most of the tutorials.
For the reference picture you have to add a plane to the scene, make a new material with your picture and add that to the plane(short version, i´m no Maya User, but shouldn´t be that much different to 3dsMax)
Gnomon has a good intro to Maya: http://www.thegnomonworkshop.com/store/product/3/Introduction-to-Maya
RTFM is also something that will help you out alot.
For setting up the background image, you can just create a plane and assign your texture to it then add it to a new layer and make it a template so you don't accidentally move it.
Or you can use the 'Image Plane' feature under the View > Image Plane from the viewport menu.
There are a few books as well which introduce Maya which are quite alright. They usually give you a broad view of what can be done with Maya. Usually they cover enough for you to experiment on your own from there on, also follow tutorials like the one you linked to.
is this the correct tutorial http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body2.php
they're both equally good doesnt matter which app you learn as the basics apply to both just different layout. Also yeah that is the correct joan of arc tutorial.
What's really important is the fundamentals and techniques you learn through experience, not the software. Pick one and stick with it. Once you know how to do what you want in one package its normally not that difficult to transfer it to another.
Good luck!
Which tutorials do you guys recommend for someone wanting to learn Maya, coming from Max?
I'll probably give DT a shot, never let me down so far.
Gnomon ones are abit more in depth and thorough, although the one i liked to is quite old, but still applicable.
If your modeling in maya go get NEX, its a little bit of max in maya. Their Mental Ray fundamentals stuff by Matt Hartle are good if you wanna learn the rendering pipeline.