Polygoncruncher was included with 3dsmax 2010 as a "ProOptimizer" modifier. It basically reduces triangles. You specify a % to crunch or a desired vertex count and it does the rest. It also has settings to preserve certain things like UV layouts, boarders, keep normals, merg verts threashold and a bunch of other handy features that where not in the regular "optimize".
Like every other optimizer it works on triangles so if you want to preserve quads you're kind of SOL. You're better off using things like dot ring and dot loop to remove massive amounts of edges and preserve quads.
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Polygoncruncher was included with 3dsmax 2010 as a "ProOptimizer" modifier. It basically reduces triangles. You specify a % to crunch or a desired vertex count and it does the rest. It also has settings to preserve certain things like UV layouts, boarders, keep normals, merg verts threashold and a bunch of other handy features that where not in the regular "optimize".
Like every other optimizer it works on triangles so if you want to preserve quads you're kind of SOL. You're better off using things like dot ring and dot loop to remove massive amounts of edges and preserve quads.