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normal map and UV problems

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obsolete triangle
Hello everybody.

1_i have a problem with setting up good UVs.
since XSI 7.5 does not have a good enough relax tool i usually use UNFOLD but it not enough... i have been trying to find a good UV software. i am actually aiming to get the checker texture perfectly spaced on my mesh (if you know what i mean). What do you guys advise?

2_ when i use symmetrical mapping, i get a harsh seam in the middle of the mesh that is caused by the normal map. is there any way to get rid of normal map seams?

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