I like it, but a couple of things stood out that could use a little work.
First of all, I'd add some more uniform, evenly distributed gas emissions from the lava itself - seems like there's just the couple of spots right now, though the effect itself looks cool. Also, I'd rework the movement of the clouds; seems the clouds are moving in two distinct directions, from left to right on the left third of the scene, and from the distance towards the camera in the two remaining thirds.
I'd also examine the scale of the flame torch things - right now, you can distinctly see the flames flickering like candle flames, but I'm guessing they're supposed to be pretty big? And if the wind is strong enough to move the clouds at that speed, I'd guess the flames would have some directionality themselves.
And this is purely personal preference, but I'd make the eruption clouds of the distant volcanoes a bit longer and more pronounced - they look a little squashed to me at the moment.
Wow.... this looks like concept art being brought to life, I'm loving your composition, and the atmosphere you have set is brilliant. Very very nice feanix!
Some crits -
To bring more dynamics to the scene, I think you should make that lava stream moving, its going to create some nice subtle motion that I think is needed at the bottom of the scene.
I notice you have some movement going on in the top-ish of the scene, but I think if you added some birds flying through (i know its a bit more work to do so) or some sort of creature that lives in the habitat, I think it will bring so much to the scene.
Have you tried messing around with the colour of your sun? Be interesting to see maybe some more orange hues in it (I know... the scene is already orange enough) its just that bright yellow looks like it doesn't belong. Maybe look at some reference of desert suns or sunsets or something, could give you an idea how the suns appearance changes with high temperatures.
Overall this is some great work, I just wanna see you push it a bit more to really make it jump off the screen.
Replies
First of all, I'd add some more uniform, evenly distributed gas emissions from the lava itself - seems like there's just the couple of spots right now, though the effect itself looks cool. Also, I'd rework the movement of the clouds; seems the clouds are moving in two distinct directions, from left to right on the left third of the scene, and from the distance towards the camera in the two remaining thirds.
I'd also examine the scale of the flame torch things - right now, you can distinctly see the flames flickering like candle flames, but I'm guessing they're supposed to be pretty big? And if the wind is strong enough to move the clouds at that speed, I'd guess the flames would have some directionality themselves.
And this is purely personal preference, but I'd make the eruption clouds of the distant volcanoes a bit longer and more pronounced - they look a little squashed to me at the moment.
Nice scene, though, already nicely atmospheric!
Is this rendered in UDK, and also; how did you go about creating the volcano in the background?
Some crits -
To bring more dynamics to the scene, I think you should make that lava stream moving, its going to create some nice subtle motion that I think is needed at the bottom of the scene.
I notice you have some movement going on in the top-ish of the scene, but I think if you added some birds flying through (i know its a bit more work to do so) or some sort of creature that lives in the habitat, I think it will bring so much to the scene.
Have you tried messing around with the colour of your sun? Be interesting to see maybe some more orange hues in it (I know... the scene is already orange enough) its just that bright yellow looks like it doesn't belong. Maybe look at some reference of desert suns or sunsets or something, could give you an idea how the suns appearance changes with high temperatures.
Overall this is some great work, I just wanna see you push it a bit more to really make it jump off the screen.