I've got an issue where my imported meshes don't want to be animated at all. In max they've got a skin modifier on them. An actorx importer plugin I've got shows that I can pull in animations and it's just fine.
Once I export with actorx and pull it into the UnrealEd it decides that the rigging doesn't matter anymore and decides to make my models stuck in a reference pose bobbing up and down.
![unrealed_error.png](http://www.majhost.com/gallery/Sombody123/DOG-GY/unrealed_error.png)
I didn't post this in the UDK area because it's UnrealEd on UT2004. If it should be moved them by all means a mod please do it!
Thanks!
forgot to mention that resetting xform did nothing
Replies