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UnrealEd skeletal mesh problem

polycounter lvl 12
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DOG-GY polycounter lvl 12
I've got an issue where my imported meshes don't want to be animated at all. In max they've got a skin modifier on them. An actorx importer plugin I've got shows that I can pull in animations and it's just fine.

Once I export with actorx and pull it into the UnrealEd it decides that the rigging doesn't matter anymore and decides to make my models stuck in a reference pose bobbing up and down.

unrealed_error.png

I didn't post this in the UDK area because it's UnrealEd on UT2004. If it should be moved them by all means a mod please do it!

Thanks!

forgot to mention that resetting xform did nothing

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