holy smokes that kind of task never popped up here.
come on there is tons of information around here... show us that you at least tried yourself, and then when you run into problems come again and post the software used and so on.
Its funny, at first I thought it was a joke or trolling but I think I understand now. I suppose you only ever used zbrush and thats it?
So, indeed there are a few things you can do inside zbrush that would get you close. But if you want to do a real lowpoly mesh for game use, with controlled geometry, you need to pick up and learn a regular 3D app.
- If you never used such an app before I would recommend picking up either Silo (very cheap) or Max (expensive). However, both have demos you can use for 30 days to get a better idea.
- look for regular modeling tutorials online, it doesnt have to be retopo-specific. The Joan Of Arc series is pretty famous and has some good things in it, plus its been converted for every app out there.
- then look at screenshots and videos of wireframe models to get an idea about the actual arganisation of your mesh.
- once you get familiar with the good old concept of polygon modelling, start looking at retopo-specific programs to give you extra power. 3DCoat, Topogun.
Dont hesitate and ask here for more advice. You'll be surprised by the efficiency and easy learning use of regular 3D apps compared to Zclusterfuck :P
Replies
come on there is tons of information around here... show us that you at least tried yourself, and then when you run into problems come again and post the software used and so on.
PolyDraw new topology over a exported copy of a lower level.
Use a conform script like Max ReTopo to conform the low poly as you build over the surface of the high.
Polycrunch, ProOptimize, Decimate and clean up as needed.
@ haidd: have been reading some things but they dont really show how to make a low poly
@ Vig: Awsome thanks man
http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html
http://wiki.polycount.com/DigitalSculpting
So, indeed there are a few things you can do inside zbrush that would get you close. But if you want to do a real lowpoly mesh for game use, with controlled geometry, you need to pick up and learn a regular 3D app.
- If you never used such an app before I would recommend picking up either Silo (very cheap) or Max (expensive). However, both have demos you can use for 30 days to get a better idea.
- look for regular modeling tutorials online, it doesnt have to be retopo-specific. The Joan Of Arc series is pretty famous and has some good things in it, plus its been converted for every app out there.
- then look at screenshots and videos of wireframe models to get an idea about the actual arganisation of your mesh.
- once you get familiar with the good old concept of polygon modelling, start looking at retopo-specific programs to give you extra power. 3DCoat, Topogun.
Dont hesitate and ask here for more advice. You'll be surprised by the efficiency and easy learning use of regular 3D apps compared to Zclusterfuck :P
Good luck!