I think if you have the Unity iPhone, you get some that already do that . If you're like me, and first develop most of your stuff on a pc, using Unity Basic, then what you can do is, download a trial of Unity iPhone, and snatch the shaders from there. And once you're ready to publish your game you'll have to buy Unity Iphone anyways.
Hope that helps.
In xsi set up the lighting for the scene, make sure everything has unique UV's, and create a render map.
shift+w brings up vertex color mode.
ctrl+w brings up the options.
It has to be in alpha mode, and in order for the alpha colors to show up in the view port, go to display options > Vertex color > show alpha.
I exported as a fbx, I dunno if it works with the other formats.
If you have the weird vertex issue that I had above, just select the geometry under polygon selection and extract polygons and delete, my issue may of happened because I tried to merge floaters/seperate pieces of geometry.
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Hope that helps.
I think I figured out how to get everything set up and loaded, now I just need to figure out set up the actual blending, if anyone has any ideas.
[code]Shader "1UV lightmap with vertex blending" {
Yay for more issues, vertex colors with no shading.
thx
Here the shader.
In xsi set up the lighting for the scene, make sure everything has unique UV's, and create a render map.
shift+w brings up vertex color mode.
ctrl+w brings up the options.
It has to be in alpha mode, and in order for the alpha colors to show up in the view port, go to display options > Vertex color > show alpha.
I exported as a fbx, I dunno if it works with the other formats.
If you have the weird vertex issue that I had above, just select the geometry under polygon selection and extract polygons and delete, my issue may of happened because I tried to merge floaters/seperate pieces of geometry.
http://www.unifycommunity.com/wiki/index.php?title=Shaders