I know, i know. Another one of these... Did have fun with this one though and learned a lot about speeding up my normal map making process and about UDK.
And now, pics:
I really like the style too! Great work. Only thing I could crit just a tiny bit is it'd be nice with some slightly darker shadows, but that's personal taste to help bring some more depth to the scene.
I assume this is an art test that connects to BRINK? if so, add more rust!
edit* and make the shadows darker! having that sunset light, would add blue shadows all over the place like the blue in your sky away from the sun.
Thx for the comments:) I have this one wrapped up already but I'll definately add darker shadows in my next project.
*Evil -- It's based on BRINK's container city, but I didn't want to just copy that. It's not that I don't like what SplashDamage did with container city (I really like it), but it's more that making a 'cleaner' scene is much more challenging for me. Usually I dive into adding too much detail and I wanted to stay away from that and make a 'clean', colorful and appealing scene.
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Anyway, great style and execution!
edit* and make the shadows darker! having that sunset light, would add blue shadows all over the place like the blue in your sky away from the sun.
*Evil -- It's based on BRINK's container city, but I didn't want to just copy that. It's not that I don't like what SplashDamage did with container city (I really like it), but it's more that making a 'cleaner' scene is much more challenging for me. Usually I dive into adding too much detail and I wanted to stay away from that and make a 'clean', colorful and appealing scene.