Hello,
I've been following Polycount for a while and wanted to start posting the work I'm doing in my spare time for feedback. I'm trying to work on my portfolio and gain some speed. All feedback and criticism is welcomed. Thank you for looking at my thread.
Here is the latest project I am working on, a vintage slot machine. This is the high poly layout sheet.
Replies
This is 1,767 tris with 2048 maps.
I wouldn't go that far, but it's pretty durn gewd. I really like your textures, not every piece needs to be grunged up but variations in texture sheets are a good idea.
Check some of the reference for the lever, it should be bent backwords a little more where you grab it, and and it's a little on the thick side.
The body it self is a little bit wider then the reference as well. It should be a bit taller. also I would make the corner that are to the left and right of the winning combinations sheet in the middle of the machine softer like the reference as well.
The only thing i would say, and it has already been mentioned is that some parts are a little off from the reference. Other than that, keep up the good work!
All that's missing is some 'grunge'. small details scratches from be moved from place to place, minor paint and shellac chips, shellac worn down where humans have interacted, dust in crevices and on the tops of flats. Your spec could use some loving.
In the spec is where you may control the shellac that is shared with nearly all the material. In the reference, the machine looks like it took a bath in shellac. Your model looks like right before the bath. So your spec may be too dark right now, as your materials stand out to be more 'raw' than 'treated'.
It only needs subtle break up and interest left.
This may be in the way your rendering but, I think the wood and the red paint need to be a tad warmer.
Hope this helps Chels and I'm looking forward to seeing your work news updates!
-Phil
For the technical part, the model looks really well optimized in tris count, it think you could remove even more edges at the bottom where theres is a square pattern.
For the map sizes, this should be no bigger than a 1024 (use sharpen if needed) and the normal map could be a 512, I think you would not lose much quality with these texture size.
Awesome prop! props! (bad pun sry)
Anyways, here are the final layout sheets for the slot machine, and I have also started working on an M16A2 rifle that I could use some feedback on.