This piece is looking great, great job on the skin and the suit is very cool, his arms seem like they may be a weeeee bit short but only miniscule amounts so i'm not even sure of it, calves seem really thin, maybe a little bulk on the back of the leg behind the knee?
I'd write up a crit but I'm too hungover for that much thinking, so here's a paintover instead. Love the design and execution on your latest character, but I think you could make it shine even more with some slight pose and proportion tweaks. Some of it is personal preference, but I hope it helps
Very beautiful concept! I like the colors you've got going on too. I think maybe her torso is a bit long though and her legs are kinda short. Otherwise really nice ^_^
Thanks mate!
Yeah the last one was made of 2 matcaps: one for base and one for rim lights.
For the girl a used a lot of matcaps to achive more solid lighting effect and than I do a lot of work inside of PS
Replies
Really nice work in here man, I like how you handled that goblin face too.
Some awsome work on the head screengrabs too ^^
Hope you post some updates of that last fellah
The rest looks great, specially the lips. What did you use for the latest render?
@felipefrango
Thanks. I used zbrush for this one. Rendered a lot of matcaps + 3 Ligths + Zdepth And composed all stuff in PS.
@LRoy
Nothing special. I usually use polypaint for skin and texture for eyebrows and lips
I'd write up a crit but I'm too hungover for that much thinking, so here's a paintover instead. Love the design and execution on your latest character, but I think you could make it shine even more with some slight pose and proportion tweaks. Some of it is personal preference, but I hope it helps
liquify ftw. cheers!
a little dump over here
http://vimeo.com/29768623
http://vimeo.com/27838917
I've made some videos
feel free to watch them all!
http://vimeo.com/30974039
http://vimeo.com/30990559
C&C are welcome!
Yeah the last one was made of 2 matcaps: one for base and one for rim lights.
For the girl a used a lot of matcaps to achive more solid lighting effect and than I do a lot of work inside of PS