Hi guys, I wanted to show a concept of my new weapon; a Syringe Rifle with a Cyclops Scope and its related directly with the character who holds the weapon.
She's a mutant nurse with a giant Syringe Rifle and a Scope which has a single eye (instead of lens, well...not too sure about the eye leashes on the scope though..it looks funny lol) that connected to the character's head. So the purpose of it is literally for looking by the character since she don't have any eyes.
The function of the rifle is not using a bullets, but a blood. It will suck the blood of the enemy and shoot it back in a hard needle form. Holding it the same way of an ordinary syringe. I keep it like that because I want it can be operable with 1 handed, otherwise it will spoil the "syringe"-ness (if that make any sense to you lol :poly132:)
Not too sure about her clothes though.
What do you guys think?..C&C always welcome!
_Revel
Replies
1. Extremely accurate at longer ranges
2. It would need to be in a darker atmosphere so that the large lens size is actually useful.
3. Also seems impractical that the scope is nearly bigger than the weapon itself. I just seems unwieldly.
To me, it looks more like a close combat weapon that you'd need to poke someone with. Therefore, the scope is... well kinda useless. If you want it to be held with one hand... it looks too heavy to do so.
The idea is pretty cool though. But perhaps it will need redesigning. This is all just IMO though!
Keep up the hard work!
Well yea, it's kinda hard for me to decide whether it's going a long range weapon or close combat weapon. Actually I got another version of the weapon with a commonly sniper rifle's handle complete with the trigger, but then I think it looks like any other sniper rifle's "sister" version, so i took the handle out and just leave the syringe shape.
Anyway, thanks man~! I'll work on it
_Revel
It end up with 1688 poly counts, I'm quite happy for it so far.
Reduce the size of the scope a bit and I put some kind of "organic" thingy inside the scope beside the eye.
What do you guys think about the scope mount and railings?..does it looks "out of place"? :poly132:
_Revel
I agree, the rail makes it seem like its an manufactured weapon or she could throw a flashlight on it. Seems like it would be more crudely put together.
Beside change of the scope, I also added a safety switch near the handle. I don't know but do you guys think it's a good thing to add an eye inside the scope like the previous one? I might not add it in anymore, but still I'd love to hear other thought about that concept and who knows it can change my mind hehh
_Revel
i would like to see how you plan her face,
i mean did she have eyes once, are they cutten out -> wound or emty eyehull
or is there skin (but then where comes the optical nerve from)
and where is the cable connected to her head?
and is there a billiard ball sewed into one eye of her ? (for example the black 8)
and because there is no such a huge syrge i would add a bit of this
the pressure gauge for example could give some extra bling bling
For now I want to show the full body character sketch. Here goes..
I'm gonna based on the second design (middle) to develop it further. It has more of a nurse uniform compare to the first one. Also the stitched eyes looks more intimidating.. :poly142:
@arrangemonk
Hi dude, there I draw the design of the face and nope she doesn't have any 8 ball in her eye socket, but that could be a cool character though! You should develop it!
At first she's just a normal person but then both of her eye were cut off of her head and the scar is stitch horizontally across the face from eye to eye. And the optical nerve is coming from the small opening there.
The pressure gauge on a rifle, if I'm not mistaken its on one of the sniper rifle design for TF2, don't know an official or fans created. Some more my design is not based on wind pressure but more of a squeeze the handle with the thumb until "click" to shoot, just like normal sniper rifle's trigger. But thanks btw.
@LoTekK
Lol, that's what I actually visualize in my head, a giant eye poping out of a rifle scope from a blind nurse. But then, like I said it's a totally different art direction and feels kinda out of place.
_Revel
pretty badass looking concepts, will be following this thread
I like the microscope idea, but I think I'm more in agreement with LoTekk in thinking the extra large scope with an eye embedded could be a creepier end product.
*The eye ball at the correct size 25mm in diameter.
To think of it again, I guess if I didn't put the eye into the scope, people will never understand the mechanism of she actually "see" using the scope literally (and might wonder what's the cable doing from the scope into her eyes..)
@tex_cookiedough + Torrrtilla
Thanks dude, glad you like it and following this thread
I'll try to update as frequent as possible.
@Barnstable
Why not combine both?..so here it the microscope + eye..not looking too manufactured and not so much different art direction change going on there. Hope it looks better!
_Revel
I could see one of those scopes being a laser sight, and having the scope switch between normal eye, and the laser sight depending on if the Nurse is in the light, or the dark.
Thanks again dude!
Yea the one with eye is the normal vision, the one with big plate at the end is a night vision (it'll be the place of the IR light, gonna have glowing red light there..lol), and the long one is a thermal vision.
But after I put it side by side with the nurse the weapon looks damn small, probably in the next post I'm gonna change the proportion of the syringe rifle a bit.
Anyway, here is the nurse wip~
Face close up~
You might be noticing the nose area is kinda out of proportion, well I purposely did that since the eyes area was stitched out, then I wanna make the skin in her face stretch inward in that eyes area.
Not too sure about the poly distribution and poly flow especially in the face.
Comment & critics please?
_Revel
Like always C&C are always welcome. Thanks
_Revel
You could relax the hand a bit on the low poly. In other words, follow the gesture of a relaxed arm.
Thanks man. About the hand position why I'm doing like that is because of the most relaxed pose that i think of, a 45' angle which is not giving any tension to the shoulder area and also not too pinched in the armpit area.
Here is just another small update, adding a badge and a "normal" syringe props to her.
Guess she's ready for the texturing process.
_Revel
I check the model and yes, the character has only around 500 polys more than the weapon, guess I pay attention to the low poly count too much then. Will update her first and care about the texture later.
_Revel
You've managed to keep a nice low poly count on the model so I would first like to commend you on that, all you need now is to work on your polygon distribution. Just a quick tip, always try to keep your polygons square, and similar to their neighboring polygons. It looks neater, helps with mesh deformation, and makes it easier to UV map.
Keep up the good work.
Another update~
What do you think of it now?..Anything still looks weird/ wrong in terms of technical stuff?..Thanks in advance.
PS:
In this update, I turn on the hardware shading in Max viewport setting, and make the shading less "block-ish"..
_Revel
_Revel
Hope it turns out better~
@Cap Hotkill
About your question earlier, looks like I can cut a few more edges to make a wrinkle on the dress (like what I have already done in some part of her dress), I might not sculpt it again later, I noticed it looks kinda flat on her silhouette without any folding cloth, some more my poly count not even reach 3000 polys yet, so its still rather safe to add in some more geometry. BUT STILL I'd love to hear your opinion why I shouldn't sculpt it, probably I can be more aware in my next model
_Revel
And now that I look at it, unless you can come up with a logical story that is evident by the look of the model, she shouldn't have high heels on either.
but needles arent exactly tapered
Actually what I think when creating her is something like a psycho killer. Just a brief background story about her; She is working for a G.W. Hospital as a nurse, until she know the hospital is doing malpractice for experiments. The hospital decide to shut her up by actually involving her in this wrong action. She become the next subject of the experiment and was given the rifle syringe as her source of life. Yes, she need to kill people to keep alive, the veins that connected from the rifle body into her forehand is sucking her blood when the syringe's tube is empty, therefor she can't do anything other then sucking peoples blood to fill in the syringe's tube. So it wasn't "coming-back-from-grave type zombie", but she is still working for the hospital and need to tidy up everyday (except for all the blood splatter on her dress, she can't see it).
*In case you wondering, G.W. Hospital stands for Gone-Wrong Hospital..lol, I can't think on any name for the hospital. :poly124:
@Cap Hotkill
Yes, true. Currently I'm building a portfolio to apply in a game company, so I need to create a nice lowpoly model is my main concern not the ZBrush-ed high detail model. Thanks for the suggestion!
@SnowInChina
Woots, thank you. Will fix it for sure. Thanks!
_Revel
I basically draw this piece "correctly", not rough sketches like the first post, to use it later for the background reference plane in Max while modeling. I also set the color mood and stuff. I learn a lesson from this model, preparing everything is important..I mean really important :poly142:
Here goes~
As you might already noticed already, the mood that I'm going to achieve is a Silent Hill ambient mood. In my opinion, Silent Hill is the best horror game ever, Fatal Frame the second
Owh and the box thingy is some kind of a "Blood Bag" to support the blood supply for her syringe rifle (in the middle is her heart not an ordinary plastic bag). In order to use the Syringe rifle, the user must keep the rifle's tube full of blood by constantly killing people and suck their blood, if not it will suck the user's blood.
I'd love to hear what do you guys think about this new design?
_Revel
really creepy, and sexy, like n88tr said.
usually creepy + sexy = scary as shit, so good job there.
with a jerking, akward, quick movement, this would be perfect
especially with some emphasis on the highheels, if you are going to animate her, that is.
I kind of liked the hat thing your original concept had, but i like the new lack of face too, with a lack of head makes it look stupid though (as in brainless.)
I would keep the hat, but maybe having the remains of the jawbones hanging down, so the viewer could just imagine wtf is going on with the eyes.
nice, original weapon btw.
Thanks dude..sexy and scary is kinda perfect combination though lol..
@shrew81
Well yes, I'm planning to rig her, at the same time learning how to do character rigging in Max.
Dude, a hanging jawbone is kinda cool..thanks for the suggestion, probably gonna be useful in my next character design. Currently I'm trying to develop a series of scary creature for my portfolio.
Anyway guys, here is the wip image of what I have so far..
Close up
Usually how did you guys handle character dress/ shirt/ whatever that they wear?..by separate piece?or extruded from the body mesh?or any other efficient method?..I'm focusing in game asset model. Or better to create a high-res model first and later bake its detail to the low-res model?
Thanks in advance for any thought and suggestion about my question.
_Revel
Thanks man. Seems like modeling separate piece and stitched out is working nicely. But for the main dress I extruded the body mesh just to add a little bit of thickness to the dress.
Update..Here I add more detail and the dress, also smoothed out the model by separating into several smoothing group..
Close up + wires..
Pretty much happy with her look so far and quite reasonable polys/ tris count.
Comments and critics are welcome!
_Revel
maybe take a shot at making the fingers longer and more skeletal with knobby joints.
also I hate to be one of those dudes that harps on accurate genitalia representation, but she has a but of a saggy bulge goin on. on one hand I like it because it isnt your usual sexy/creepy thing. but I think somewhere inbetween what you have now, and this might look a bit less akward
And well I guess you're right..I tend to draw girls with longer torso..it looks more sexy. But looks like I draw "too" long this time lol..will fix that.
@konstruct
Yea, that's a nice idea, make the fingers longer seems to fit her well..
Alright, hope I can bring up some update tonight~!
*Jump back to Max..
_Revel
I still feel there needs to be some kind of reason why she still has those High heels on if she's a stumbling Zombieish thing. The stitches on her hip in the concept (that's really good BTW) suggest that she was experimented on, so maybe you could have something man made, and subtle keeping those shoes on.
Thanks dude. For the high heels I still make her wear them simply because of the sexy-creepy concept. True that she was experimented before, but it doesn't mean that everything should thorn apart. I'm a big fans of "stitches" effects on creature's skin since Nemesis from Resident Evil 3.
I understand what you're trying to imagine (I guess..hehh), I've seen a lot of creature/ zombie/ mutant kinda character in ZBC and I have 2 categorize about this approach; first is the creepy-disgusting with melted skin/ blob all over the head and neck/ etc. and the second is the creepy-thrill feeling that the character give to the victim. Now, the first type is scary by LOOKING at them, the second one is scary by the...well, you don't know why..its just the felling/ your imagination that scared you. Imagine the situation you in a dark corner of the city with the first type of monster in front of you OR you can only hear her high heels steps that always following you, but you don't know where or what is that thing come from. for me I'm afraid with my imagination rather than the thing that you can see physically. Based on that I create the second type type of the monster for this one. The sound on the heels step + the syringe rifle's tip dragged on the floor is enough to scare people without having to look at her I guess.
Other than that, well, nurse just wear heels..pure sexy-ness
*damn, that's long..ignore it if it doesn't make sense to you..lol...
@EVIL
Yeap, i struggle with the butt before and couldn't find a good topology to support a good shape. But then after I tightened her crotch, it automatically fix it for me..yay..actually no, the topology was bad because of everything too far down..hehe..
So here is the update that I promise this morning..
Fingers are longer based on konstruct's suggestion and it looks better.Thanks dude!
Btw, ignore the polycount stats at the screengrab, it's actually contain a hidden object, the blood bag.
Right, now if you have any more thought about the current wip, please post it in. Thanks~!
_Revel
I noticed that the "organs" inside the frame is a little too small, too much gaps in between them, fill fix that later.
What do you guys think?..anymore thought?
_Revel
However, I really don't like the whole no-face thing. It doesn't seem planned, or even an especially good fit - it seems lazy and tacked-on. You could so much with the face, and it seems a waste to put such effort into planning and concepting to just say 'oh, yeah, her face is just a bloody mess.'
For instance, you could give her a torn surgical mask, exposing a row of misshapen teeth, or stitching creeping up her cheek from the corner of her mouth. You could give her dead, sunken, milky-blue eyes, as if the experimentation made her develop cataracts before she died. She could be wearing a pair of formerly-classy, feminine glasses with broken lenses and bent frames.
Acres of potential, wasted.
Please reconsider doing something better with the face - you owe it to the concept. Don't ruin the model by rushing, show her some lovin'.
Thanks man!
@danshewan
Thank you for your interest in this model. I guess the one heels is nice, will try to apply it to my model later. But about the face, it's not that I lazy or anything that I make her "faceless", but its the concept and characteristic to the character itself. I don't want to create an everyday hot-sexy model for this particular character because she's a nurse, and by not giving her face is one of the core-concept in achieving that goal. Well other than that, I like your description of the potential idea for the head, will keep that in mind, might come in handy sometimes in the future! :poly142:
Update!..I've already re-think some of the initial concept of the character and come up with a "cursed nurse, created by someone's fear of loosing her perfect body and beautiful face", this feeling is haunted them as if there is always a faceless nurse ready to do a surgery to their face and skin it out, and steal it, and eventually wear it.
Here are some pics...
Close up
So I totally ditch the blood bag and syringe rifle concept, instead replace with a scalpel as a weapon and the "face backpack", a collection of many people's face and expression.
I've got another character concept; a doctor and a patient to complete this series and probably will give the syringe rifle to the doctor later on.
Yeah, I've been through a lot of concept shifting during creating this character as I want to make it look as good as possible for my portfolio.
Meanwhile, please if anyone of you got comments/ suggestion, post it up will you?..Thanks.
_Revel
Sorry but what you mean by "7 boners"?
_Revel