Hey guys, is there a way for objects to recieve a shadow but not cast one? we are trying to add grass to a level and want to use lightmass of course, but if the grass casts a shadow and gets lodded away there are big black spots on the map - of course we would like to have trees or rocks casting a shadow on the grass though.
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seems to be working for me. maybe it's something about the grass material? set to unlit or something.
however, if i'd like to reproduce the lodding of the foliage volume how would i tackle such a thing with static meshes, is it even possible? i know that it might be doable with vertexshaders but then i can only use translucent materials, which is for masses of grass reall not a rout i would like to go.
thank you