Hi, I like this sketchbook idea.
My current problem can be summed up nicely by this poem:
Epitaph of an Unfortunate Artist - Robert Graves
He found a formula for drawing comic rabbits:
This formula for drawing comic rabbits paid,
So in the end he could not change the tragic habits
This formula for drawing comic rabbits made.
I'm used to drawing creatures, so much so that I can draw one up without a second thought. I really like creating creatures, and it doesn't matter what you want - lines, shaded, sculpted, 3D - I can do it all. But ask me to draw a pretty woman... oh then I'm in trouble.
I seek to change that.
Please be brutal in your critique. I love honesty no matter how blunt.
edit:
As I progress, I will turn the really bad images into links. You can still view them if you must, but at least they won't be the first thing you see.
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The three concept drawings below are of a planned game character named Felicia Mason. The first two were done on a tablet, and the last in pencil. I find that it is easier to draw on actual paper than it is with the tablet.
http://arkavision.com/share/Felicia-Mason.jpg
Replies
For the first one, it's better to start with a naked figure and make sure it looks fine at a rough level of detail. This can help you avoid the leg problem in this drawing. Her left leg is much fatter than her right one. You may benefit from enhancing yur anatomy knowledge too.
Here's a front and side concept drawing for the character. I'll do the body next.
http://arkavision.com/share/Felicia-Mason-concept-4.jpg
That being said, you've got a handsome start, particularly that first closeup. Are you familiar with Range Murata and Last Exile? Murata seems like his figure work would be right up your alley, so give it a look. Otherwise, I'd just spend more time doing sketches of the full figure from 3/4's perspective-- you typically want to hold off on the orthos until you've really hammered down your concept.
Wups. I'll see what I can do about that tonight.
I do enjoy doing 3/4 perspective views... but the reason I pushed out a close-up so early is that I wanted something to start modeling with. I guess I should be patient or perhaps model some random practice stuff until this character is ready.
I'm not at all familiar with Murata, but I'll google that and check it out.
http://arkavision.com/share/Felicia-Mason-concept-5-3.jpg
http://arkavision.com/share/militaryJeep.jpg
Anyway, here is something new.
5 minute lady
15 minute lady
My hand
An old professor of mine once gave me the advice:
"Know your point A and your point B, and where you want the line to go in between. don't look at the tip of your pencil, as you draw, stay focused on point B, and trust your hand and intuition to cross the gap for you and get you there with a solid, confident stroke."
now that wording is probably a little skewed from memory, but it has stuck with me and for some reason i thought it appropriate. Hope that helps. great proportions and profiles in the figure sketches by the way, now just shave some of the peach fuzz away
Love the epitaph by the way.
As for the rest of the work, BCos and onionhead are correct in that you need to focus on making bolder, more confident lines when drawing. It's harder at first, but it'll speed up your work a lot once you get the hang of it and and your lines/curves will be smoother and cleaner.
Keep posting.
I had 5 and later 15 minutes, and our instructor told us not to worry about making perfect lines. The hand is cleaner because it was homework, and thus I had more time.
I'm not at the point where I could duplicate the figure drawing just as cleanly as the hand but in 5 minutes, and I don't know when I will ever be, but I'll keep trying. As always, thanks for your crits.
And here's a drawing of my foot.
Thanks Woody. It really helps to have a figure drawing class, and well... an actual figure. We've been using the same model since the beginning, and she's a good specimen too - representing the average 30-something healthy female. She's no super model, but her lines are very real, there's no makeup, and what you see is what you get. I'd say she's the ideal figure drawing model.
Yesterday we were tasked with drawing the skeleton, from a full-size skeleton model we have. I did most of it, but I will need to finish at home using my anatomy book. I'm quite proud of it... there's an odd expressive quality to the skeleton that I've never noticed before. Can't wait to post it here.
And I guess I should post that skeleton...
Anyway, on to something completely different! A woman! - my first. Lots of stuff still left to do, and lots of learning (mainly of zBrush), but I feel like I'm on the right track at least.
"Mu" was a character thought up by a friend and designed by me as part of a practice project for a nascent online team that I'm a part of. It's gone through a few revisions, and this is were it ended up before we decided to halt the project. I'll probably develop it further eventually.