I think it needs more baby proportions...shorter, chubbier arms and legs to give it a younger look, right now i kinda looks like a baby face on an adults body, which is actually really cool...which is why it creeps me out! Never mind, I like it the way it is:)
maybe i'm desensitized but it doesn't freak me out at all it looks wicked but i agree with the proportion comment instead of just throwing a baby face on a reg proportioned kinda golem
i dig this a lot.. kind a creepy, but i like it. I agree with the proportion comments, it also looks like that base mesh is a little dense, what are the plans for the model? Do you have specs you're shooting for?
This has potential, but I was expecting a cherub or something like those little Goron things from Zelda.
Perhaps maybe not put all that rugged details on it just yet, it should have more of a smoother, refined surface as would a human and perhaps just add some pores too. It is a rock after all.
It's a rock golem with a human baby's face. Make the face match the body in some way. If you're making the proportions based on that of a human infant, a baby's body is usually pudgy and not so muscular. If you want a muscular infant, make it an ape-like infant. Baby chimps and gorillas are incredibly strong at a very young age.
The silhouette of the head and shoulders already (vaguely) resembles that of a silverback gorilla.
Human infant => pudgy
Any other type of ape infant => muscular
What will it be?
If you really insist on taking the route you're currently on, at least change the face and proportions up a bit.
i think its a pretty cool concept. But i would agree with the rest on adopting a more baby like proportions on the body. I would also suggest breaking up the symmetry on the body to make it look more interesting.
What, no, don't use baby proportions for the body, of anything make it even bulkier, it's the contrast that sells it, the fact that it's a huge rocky golem with a baby face. I don't know what your intention is, especially regarding scale, but I would totally make it a huge Shadow of the Colossus type monster, changing the proportions would make it look like a deformed baby with a very weird condition IMHO.
Hey thanks for all of the suggestions guys! Yeah, part of my intention was to make a a sort of juxtaposition between the face and body. I kind of like the stockiness to it. And part of my intention was also to make it a little eerie. Really the main thing that makes it creepy are the glowing eyes. I'll try out the different options you guys have suggested though!
If I fiddle with the proportions should I do it after I finish the mesh and bake the sculpt onto my model? It'd be a little pesky to edit the proportions and try to then edit the proportions of the corresponding sculpt to fit it
As for the specs I'm aiming for, I don't really have an exact number in my head, but I wanted to make a higher density low poly for this one just 'cause. Probably around 20k, which is a little excessive, but I can live with it
Interesting gorilla suggestion, I'll look into it
The proportions depends on what you're going for, supa. If it's meant to be bizarre looking then it's good the way it is and you should keep going. If you're going for a more cute looking baby then you should change the proportions. Here is some reference
edit: I started writing this before your last post :S
Well, I was going to say, "What a cutie pie", but that's just creepy - in a good way, 'course. I really like the way your base mesh has fanned out. I will say the the baby's face seems to be slapped onto the rest of the body, as though an after thought (although I'm sure this isn't your intention). Like ENODMI had suggested, perhaps you could play around with the arm/leg/body proportions.
I'm unsure of your intention, but at the moment it appears as though a baby is imprisoned within the golem body. Given the diaper, I'm assuming that the golem is a baby and as such I'd like to see a little bit of work between the jagged body and the smooth face. Might be as simple as blending the surrounding area a little bit more.
Thanks guys! I'll work on the transition between the face and body
Here's an update on the base mesh. Sorry for not being very active on this, been busy with crap
(It's 9,460 tris without the placeholder eyes)
Quick proportion test in ZB
The babe-like proportions do it justice.
The face stands out too much, imo, perhaps further integration, like u've done around the ribs, would solidify his character.
As a whole, I'd like to see more fleshy parts revealed, maybe the chunky biceps. There should be more spread between the rough stone and the (rarer) smooth flesh.
Yep, definitely a fuse between a baby and a goron , that's a lot of tris you put into the low-poly model, it's going to be interesting to see the end-result
Thanks guys!
[HP], I'm making the lowpoly in 3ds Max
pior, it would be quite fun to make an old school painted texture for this guy as well!
shotgun, yup, I'm going to experiment on the face and see how things turn out
Chrisradsby and Angroc, yeah it kind of does look like a goron. Angroc, I kind of just had a basic idea and then sculpted (it went from there)
It might just be me, but this seems ridiculously high poly for something like this. There are alot of places where you could save quite a few polies and let the normal map do the job. 12 426 polies translates to roughly 23-24'000 tri's. And it doesn't seem like you have the feet done yet either. Now, this is just me talking, and i know know what the purpose of this character is for. But generally, for a game I'd say it's slightly too high poly. Like I said, if it's for a cinematic then you may disregard everything I just said.
My bad Prophecies, those ARE tris, not polys. Just labeled it wrong :P
And yeah, I know I could cut down on things, but I want to keep it a bit high just for the sake of making a mesh that's a little higher than what I'm used to
I think such a tri count would be just fine (if not a little low) depending on the scale relative to a player model (assuming this is not the main character model), for example If this was the size of a colossi from Shadow of the Colossus.
Replies
I think it needs more baby proportions...shorter, chubbier arms and legs to give it a younger look, right now i kinda looks like a baby face on an adults body, which is actually really cool...which is why it creeps me out! Never mind, I like it the way it is:)
Perhaps maybe not put all that rugged details on it just yet, it should have more of a smoother, refined surface as would a human and perhaps just add some pores too. It is a rock after all.
The silhouette of the head and shoulders already (vaguely) resembles that of a silverback gorilla.
Human infant => pudgy
Any other type of ape infant => muscular
What will it be?
If you really insist on taking the route you're currently on, at least change the face and proportions up a bit.
If I fiddle with the proportions should I do it after I finish the mesh and bake the sculpt onto my model? It'd be a little pesky to edit the proportions and try to then edit the proportions of the corresponding sculpt to fit it
As for the specs I'm aiming for, I don't really have an exact number in my head, but I wanted to make a higher density low poly for this one just 'cause. Probably around 20k, which is a little excessive, but I can live with it
Interesting gorilla suggestion, I'll look into it
edit: I started writing this before your last post :S
Wait, what, what the hell is that, never heard of it...
You've never seen Brazil... you must! It's a Terry Gilliam film, it's excellent
Damn, Terry Gilliam as in Monty Python's Terry Gilliam?! Indeed it looks like a must-see, I'll look for it, thanks!
Yeah the same one
But I agree with X-One that blending the face and rock together would make it look more like a baby golem and less like a baby in a golem suit.
Here's an update on the base mesh. Sorry for not being very active on this, been busy with crap
(It's 9,460 tris without the placeholder eyes)
Quick proportion test in ZB
So you have some underlying concept behind this?
The face stands out too much, imo, perhaps further integration, like u've done around the ribs, would solidify his character.
As a whole, I'd like to see more fleshy parts revealed, maybe the chunky biceps. There should be more spread between the rough stone and the (rarer) smooth flesh.
How did you do the retopo? Inside ZB, or...?
[HP], I'm making the lowpoly in 3ds Max
pior, it would be quite fun to make an old school painted texture for this guy as well!
shotgun, yup, I'm going to experiment on the face and see how things turn out
Chrisradsby and Angroc, yeah it kind of does look like a goron. Angroc, I kind of just had a basic idea and then sculpted (it went from there)
There are some patches of triangulation... that was me being OCD
Keep up the good work!
And yeah, I know I could cut down on things, but I want to keep it a bit high just for the sake of making a mesh that's a little higher than what I'm used to
Also, silhouette