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Old Monk

polycounter lvl 10
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af3d polycounter lvl 10
Hey everyone, I've been working on this character in my free time for a bit. He is heavily influenced by Shaolin Monks, who typically have no decoration at all on their clothing, but I think this guy could use some to make him a little more interesting. I was thinking some Kanji on the vest perhaps, and maybe wrap some cloth or rope around one forearm for some A symmetry? If anyone knows a lot about these types of things please inform me, Google images doesn't have a whole lot to inspire.
U6vuY.jpg

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  • af3d
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    af3d polycounter lvl 10
    Oh on another note, is it possible to set up a 3 point lighting system in Marmoset? the light is so harsh from one side its taking away all the detail in the face QQ
  • bubbie
    I love the shoes! They remind me of my adidas hehe

    What is your polycount on him?

    I agree with the lights being a little blown out sometimes in Marmoset. It always seems to be daytime in Marmoset world lol. I believe you can change the intensity of the light or possibly use another HDR image to suite your needs :)

    AWESOME JOB BTW!
  • EmAr
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    EmAr polycounter lvl 18
    Nice work, maybe share some shots of the high poly?
  • Slipstream
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    Slipstream polycounter lvl 19
    That looks really good!
    You can change the lighting solution in Marmoset so that it doesn't look blown a couple ways.
    First is changing the skylighting preset. The default is dawn. Sunset might work for you as it's a little more orange, and has more of a falloff. But there are a bunch of other presets to try and see what works for you.
    And you can also try tweaking the contrast and bloom within the image itself under the Render tab.

    ALSO: Some wire frame shots would be pretty cool :)
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    onitsuka tigers 4tw!

    edit could probably push the specular more, it seems very even now across all the materials
    also, whats the tri-count ?
  • lampekap
    Im not a expert but adding too much details to the clothes can be a bit distracting, I f I were you I would make his face a little more interesting, (mayby some facial paint lol? that would probably ruin your ideas :))
    how about givin him a hood? also you might rework the upper clothing to leave half of his chest exposed ( like atleast some of most of shaolin monks)
  • Shogun3d
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    Shogun3d polycounter lvl 12
    Feet look a little wierd, especially middle shot, top row. Otherwise really well executed! I'd love to see some more interesting details that make this character really unique, such as tears or some symbols or pattern on the robe. Nice work!
  • af3d
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    af3d polycounter lvl 10
    Thanks for all the comments! As per request I put together some high poly and wireframe shots. The tri count is 8347. My computer can't handle the high poly when each subtool is at maximum divisions, so I had to lower a few subtools in order to get the full body shots, the polycount for the full high poly body you see is about 7.5 million.

    -JohnnyRaptor, Good advice, I will certainly revisit the spec map before moving to rig and pose. Should give a lot more emphasis on the cloth wrinkles.

    s9WAm.jpg
    OIjyO.jpg
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