I'm making a turntable animation of a phone. The shell of the phone is covered in graphics so I need to minimise distortion as much as poss. My unwrapping skills aren't great so I need some pointers.
It's the curved corners that are giving me the problem at the mo. What would be the best way to split this up and approach it? Drawovers would be great, or any good links or unwrapping tips for this type of geo.
![4842144204_ae4320d7d5.jpg](http://farm5.static.flickr.com/4147/4842144204_ae4320d7d5.jpg)
Replies
What app are you using? Max's relax tool would work well on this.
You would of course have to make a slightly different UV layout because the iPhone has no keyboard.
@Snader: I tried something similar but it was looking too distorted. The graphics are already designed to cover the back and sides of the phone.
jrs: that unwrap would be very distorted due to the rounded corners. infact looking at my suggestion i think it might cause some overlap.
I really think its something that you'll have to play with to get the best results. Personally I would try and put the seam between a break in the materials like in the front where the black meets the white, then relax, wrangle and push the verts around to be as distortion free as possible.
Is it at all possible to align two seams together when texturing graphics like this? If so, how do you go about it in PS?