First real thread here on Polycount, would really appreciate some serious critique.
Working on a collab project with my good friend
Eric Priestly, who whipped up some badass concept art to be made into a low-poly game mesh.
Just finished up the rough basemesh for the body. Trying to decide now whether or move on to the basemesh for the helmet, or to just jump right into zbrush with the body mesh.
Thoughts?
Replies
SHEPEIRO: totally agree, got a little carried away with just busting out the model and lost sight of the nuances of the concept. Made some adjustments which I think much more accurately show the style of the original piece.
you got some rectangular faces at the hips area.. may lead to uneven subdivisions if/when you decide to bring it into zbrush/mudbox for sculpting..
Do you plan on sculpting or doing old school textures only?
I know its a wip but you seem to have quite a few wasted polys. Try to make each edge loop have some effect on the silhouette.
I'll be watching this keep at it.
Very true, I'm trying to find a way to get rid of those without adding more poles in the stomach/side, or bringing too much excess geometry down into the lower legs... I will be bringing it into zbrush next to detail and (eventually) retopo so i'm trying to keep detail where I think I will need it for sculpting at the moment.
thanks!
Awesome game . I plan on bringing it into zbrush to sculpt it, the poly count right now is mostly about getting the subdivisions where I need them once it gets in there. I will definitely keep that in mind though when the time comes to retopo him!
Helmet update coming soon.
And, err, did you mean Toltec, not Toltok? As in the old civilization somewhere south of where the US would eventually be?
Thanks, I think having that bend in the arms helps out. Also, I don't think the concept is supposed to directly reference the Toltecs, but the helmet's design is definitely influenced by Aztec/South American art so I can see the connection.
I've been working on the helmet on and off over the last week, had to make some minor alterations to the original concept orthos to get it to fit around the body in a way that made sense. Let me know what you guys think!