I don't seem to be able to recreate a good normal mapped wood texture, metals and such I seem to be fine with, but every time I try wood, the surface just keeps ending up looking like porridge, any tips and advice on getting a good looking 'realistic' wood texture ( diffuse, spec, normal ), visual examples with a little descriptive text would be very much appreciated.
Thanks.
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also, are you sculpting or using normal map filters/crazybump. Wood is something I can definitely see myself using crazybump for.
I've used Nvidia's photoshop plugin and pixplant, pixplant creates a much nicer normal map than the Nvidia version, but I create these based on a greyscaled ( and tweaked ) version of my diffuse, and I just seem to end up with too much detail ( porridgey look ) - where the pixels have been pushed too far, cutting back, I lose the detail. Can't seem to find a happy medium. Would still love to see others peoples versions ( and any other surface types would be great, rubber, etc ).
Here's a quick test I made with a handpainted texture
Ideally, I'd love to pull off a surface similar to this : -
Thanks
Hmm... maybe I'll try that... and create a light overlay of the diffuse, so that it has 'some' specular correlation.... ?
So a lot of the real detail lies in the specular map, whereas the normal should only really be blothchy the way paint is, and go into the major cracks..
You don't really need two speculars for wood, not even for architechtural viz..
Excellent, I can already start to see the look I'm wanting, after some quick tests, obviously I need to practice a bit more, and set my maps up correctly on the actual model I'm working on !
Thanks again.
Another good idea is to have some gradients between the indented areas, to create more depth variation (as in the example you posted). To do that you will need to adjust your height map manually before converting it to normal map. You can achieve great results using smart blur, surface blur, gradients, inner shadow etc... I made a quick tutorial, hope it helps:
woops, fixed