I have the body now with a tiger type of stripe and the face have a scar. The tail is kinda a bug type of tail but i like the out come with this scuplt
Hi MFS , I think you need to work on this a bit more before anyone can critique it. Have alook at this video so you can see the workflow that another artist uses.
as much as i love blender they are right, you should try sculptris as blender's sculpting mode just cant handle very many polygons usually around 1.5 to 2 million it starts getting really choppy. sculptris does things in a more optimized manner so even if you get up to 2 million polys you will be using them far better then blender's normal sculpt mode.
that said, one of the blender devs IS working on sculptri's style sculpting mode for blender *woot*
Using external apps is never a bad option, there is never one app to rule them all. I don't think sculpting in blender will ever be as good as using another app.
Unlimited Clay in Blender looks promising... http://vimeo.com/user2527032
Blender only needs a reduce brush,better support for graph tablets (in the recently published beta version it wasn´t really good..) and a option for adding detail where you need it...
(yeah you can go into the edit mode but it slows your workflow alot down if you have to switch between sculpt and edit mode a lot)
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[ame]http://www.youtube.com/watch?v=wYIyAsLVTKs&feature=related[/ame]
Also make sure to look at some tutorials that give you information about mesh topology, and zbrush/mudbox.
cheers mate.
that said, one of the blender devs IS working on sculptri's style sculpting mode for blender *woot*
http://vimeo.com/user2527032
Blender only needs a reduce brush,better support for graph tablets (in the recently published beta version it wasn´t really good..) and a option for adding detail where you need it...
(yeah you can go into the edit mode but it slows your workflow alot down if you have to switch between sculpt and edit mode a lot)