Character Artist (Bellevue, WA)
Sucker Punch Productions is looking for exceptional art talent to contribute to the next inFAMOUS. The Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively and help push inFAMOUS 2 forward to the next level.
Responsibilities:- Create in-game deformable and efficient models, and extract normal maps from high-res versions, as well as texture own models
- Ability and willingness to work with the Lead Character and Art Director to ensure consistency between vision and implementation of character assets
- Makes a significant, direct contribution to the creation of character art
- Expert understanding of next-gen character development processes, limitations and dependencies
- Excellent communication, time-management and organizational skills
- Task driven, self-motivated, proactive
- Strong interpersonal abilities
- Works well under deadline
Requirements and Skills:- Exceptional visual and technical understanding in sculpting, 3D modeling & texturing
- Excellent understanding of human and animal anatomy
- Proficient in Maya, 3D Max
- Mudbox or Zbrush proficiency is a must
- Demonstrate ability to create character from concept to reference imagery
- Experience with skeleton/rig creation is a plus
- Experience in advanced next-gen shader construction a plus
Portfolio:- A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary. Portfolio must show low-poly models with normal maps and textures, as well as renders of your high-poly models.
Send cover letter, resume and portfolio to iwantajob@suckerpunch.com