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Character Artist (Sucker Punch Productions)

Character Artist (Bellevue, WA)

Sucker Punch Productions is looking for exceptional art talent to contribute to the next inFAMOUS. The Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively and help push inFAMOUS 2 forward to the next level.
Responsibilities:
  • Create in-game deformable and efficient models, and extract normal maps from high-res versions, as well as texture own models
  • Ability and willingness to work with the Lead Character and Art Director to ensure consistency between vision and implementation of character assets
  • Makes a significant, direct contribution to the creation of character art
  • Expert understanding of next-gen character development processes, limitations and dependencies
  • Excellent communication, time-management and organizational skills
  • Task driven, self-motivated, proactive
  • Strong interpersonal abilities
  • Works well under deadline
Requirements and Skills:
  • Exceptional visual and technical understanding in sculpting, 3D modeling & texturing
  • Excellent understanding of human and animal anatomy
  • Proficient in Maya, 3D Max
  • Mudbox or Zbrush proficiency is a must
  • Demonstrate ability to create character from concept to reference imagery
  • Experience with skeleton/rig creation is a plus
  • Experience in advanced next-gen shader construction a plus
Portfolio:
  • A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary. Portfolio must show low-poly models with normal maps and textures, as well as renders of your high-poly models.
Send cover letter, resume and portfolio to iwantajob@suckerpunch.com
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