I'm kinda running into some issues with my lowpoly - keeping the poly count at a reasonable level. It just seems to creep up. I've been been trying to optimize but its gotten to the point now where it seems to me like cutting down anywhere really is gonna impact the visual quality. Any pointers?
high:
low wip, just under 9k tri:
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like the screws on the sight, the details on the barrel grip and clip could all be done with normals maps
Surfa: Yes the ridges on the rail covers are floated geo like the rail mounts.
All up looking nice though.
Also your stock has as much poly density as if it were something you'd actually see, which you really won't; the adjusty lever thing on the bottom has way too many polygons, for example - probably don't even need to make it anything more than a correctly-shaped block