Prototype:
[ame]
http://www.youtube.com/watch?v=G-eB-oCWsq4[/ame]
Game was canceled long ago and the tech demo is pretty old, but it's always impressed me how awesome it was, it was also an Unreal Engine 3 game, I believe 4 people or so put it together in 4 months. I have yet to see a Unreal Engine 3 game with effects like this, heck, something as common as bullet wounds is absent.
Now with the release of vertex colors on characters and all that, anyone have any idea if achieving something like this on UDK is feasible? At the very least just have bullet wounds or whatnot appear on a character actor?
EDIT:
Found a more in-depth look at the game and it's ideas on the site of one of its devs:
Cumron Ashtiani: Redwood Falls - Art Direction
Impressive stuff:
Replies
I believe is was Davision3D that made that: http://www.polycount.com/forum/showthread.php?t=60289
http://www.valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf
maybe that can give some insight or is comparable to what you want to achieve in the first place ?
Thanks for the links though, they're all great
Notice in the tech demo that when the player shoots the head, it shows wounds there,, when its the leg, you see the leg, when its the abdomen it's there etc.
It's fully dynamic and up to the player down to the centimeter, just like in source games.
Like here:
[ame]http://www.youtube.com/watch?v=b7RPQVzPnt0[/ame]
Maybe I'm missing something.
You'd need all those models, not sure how they load them as needed. for what part that's taken damage. Shooting the character and causing a hole via texture based on the weapon/proximity I can understand, but having innards, I've never worked with anyone who's done that.
Seems they had some awesome things in mind: