Sitting late with this last minute project, quite stressful, but I ran into some problem. I tried to add a reflection map to give my windows more of a convincing feeling. The problem is that I can't figure out how to seperate the textures intensity, for instance on a building I only wanna add the reflection map but not on the actual building without using extra geometry
Also I saw Cr
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white = relfection
black = no reflection
Are you trying to do something else fancy with it?
The problem I have when I add the reflection map (tried in reflectivty and reflected color) is that the mesh still gives off reflection even though I have added a completly black and white map.
The 'Mask' tells which part of the texture will receive reflections.
The 'Reflection map' is the actual image that will be seen in the reflections.
Make sure your adding the right texture to the right slot.