Hey all! I wont beat around the bush, I'm trying to get a job as an environment/prop artist and need another set of eyes to tell me what I lack in my portfolio.
sasjr [dot] com
Textures suck? Not diverse enough? Too much bloom? Should have went to school for something else? Let me know.
Replies
At a glance, one thing that stands out is the straw roof of the Weapon Smith. The polygons are very obvious and jaggy. This is a combination of their placement and poor scene lighting. Real hard transition between it and the walls that a nice shadow casting would cure right up.
Good call on the Weapon Smith. After getting some other feedback (and listening to that particular podcast), I pruned it and some other stuff. The Warhammer tower was a better piece, and it shows the same skill set.
I also threw my contact on the bottom of the main pieces. I'll continue to update the others.
If anybody has any more suggestions, I'd love to hear em.