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Maya - Mudbox Workflow - Retop?

I've recently been bogging myself down into Maya and Mudbox trying to optimise my workflow between the both, however I seem to have hit a bit of a wall with a misunderstanding of of workflow and retopologizing.

I'm just having a few problems with asset and character modelling back and forth from Maya to Muddy. I tend to build a lo-poly object, a door for example. Then add divisions to keep the base shape for Mudbox. Then once all the sculpting has been finished in Mudbox extract the Normal map to place on the Lo-Poly object.

I'm all a little bit confused on how this workflow works properly, so any help would be greatly appreciated. Sorry if it seems like I have no idea, I've tried many different videos and I'm getting told different things off each so I am a little lost.

Thanks Vocari.

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