Hello everyone,
So far i've only been lurking around here. I decided to start from a sketchbook.
Before i graduated from an art school I was doing mostly traditional painting and drawing. After that I began self educating myself in digital world. for digital painting I use Photoshop and 3d work it's Maya and Zbrush mainly.
I will be posting mostly 3D work here, more or less unfinished.
Killer crits are welcome!
Here's the first one. Some sort of mermaid/octopus creature from the sea. Her gear needs lot of detailing.
Here's a wireframe from her head. Is the topology any good?
Replies
[ame]http://www.youtube.com/watch?v=FTGvOEwDqKQ[/ame]
I used mesh with around 45k polys for the render + normal map. I couldnt bother remeshing to get lighter base mesh.
As for your first creature, the head is ok and the body is ok, but together I don't think it works-- you're pairing a relatively believable anatomy with a cartoonish face resembling Stitch (from that disney movie). The dissonance throws me off.
maybe the head looks too heavy for the torso and the chin needs to be bigger.
What do you think?
as for the second one i wasnt thinking while i was sculpting it. totally random.
I'm going to do some more SSS testing soon so there will be some more disturbing blopsters here.
Thanks for the comment.
Good luck man, I'm interested to see how it comes out.
I was going to draw something wise today but lost my inspiration during a boring work day so i started scetching mindlesly in photoshop.
Then i got a bit carried away rendering it.
Here's the result.
Don't ask me what it is. more something disturbing..
(edit) now watching this at work with better monitor i see the dark backround looks like crap. I'm still working with slowely dying CRT which doesnt show the darks very well. I definetely need to get new monitor. I don't have much money to spend :O
I want to break the rule that sexy female body need to have human head and hair.
Nothing really that lives in water has ears either so i'm kinda breaking rules of nature there. I dont have a problem with the nose except it gives a little bit of that Stitch look.
I think the head lacks the detail that more realistic head would have and it appears a bit too big that makes the cartoony look. the chin looks like there's no chin bone at all. I'll try to work on the facial anatomy more.. maybe model a skull of her head for help.
If i make the head slightly smaller it looks too small for some reason. either because the legs are so huge or I've just got too much used to looking at it like it is.
I rotated the head a bit up and closed the mouth. Much easier to see the proportions this way.
The nose blends more in the head now but i'm not perfectly satisfied with it yet. Theres bunch of other things aswell that look a bit odd to me aswell. It just needs some further tweaking.
You are right about that the legs looking a bit isolated. The arms aswell. I might do some radical changes there. I'll probably give her more human like hands so it would be easier to make her use some tools for example.
For the legs im looking for something mix of legs, tentacle and fish tail. Not so elastic and stretchy as cuttlefish. The legs would have a cardilage spine where the big muscles would attach. More like some eel or something. That would give her good strength, flexibility and control so she could swim very fast.
I got some ideas for the cuttlefish arrangement aswell. I might use it in some future design.
Now the body fits with the head even less so im definetely going to do something about that. I like the direction where the head is developing so i'll be reshaping the body instead of the head.
Her head looks more delicate and warm now. I kinda like the contrast between that and the monstrous legs.
I used a lot of reference but some parts were a bit difficult to understand for example the vertebras.
Next is the arms and skull. the attachment point of clavicle and scapula is going to be a bit tricky.
Some mystical and scary looking swampscape. That weird looking lizard chick is a second life avatar i made looong time ago.
Here's a little bit of detail from it. Feel free to crit cos im not very experienced in landscape painting. My biggest problems usually is to get the right contrast to give some more depth.
Would you mind going over a quick workflow for the drawings? Im trying to improve my skills aswell. :P
Better if I make somesort of tutorial thingy sometime soon cos im not using very linear workflow so its hard to explain.
But here's some tips for landscaping:
I start from very rough line sketch. then i choose 2 main colours from light and dark and start planing the basic values. When the picture starts making some sense i can start adding more Hues in it. Values are the most important when creating illusion of space. Have to play with contrast. backround has less contrast cos the hard value changes blends together. also big shadow areas has less contrast than light areas. (look at Frank Frazettas paintings).
This takes long time to study, very slow process. just need to practise and read colour and light theories. Observe and think what makes us see the space in reality.
If you make mostly 3d work, all the knowledge can be used to make better renders aswell.
I recommend to make a lot of speed landscape paintings from photographs for example and focus on getting the space and composition.
It's focused on 2d stuff.
http://tlishman.darkfolio.com
Here is a thingie of my current stuff, but i feel my art overall is missing the fundementals
Would be awesome for your opinion!