More new guys =] or 'null kids'
There are plenty people here who have made the mistake of just posting images and not saying anything or giving any sort of description. We understand sort of what you are going for but just try and tell us what you plan to do in detail next time?
Also, from what you have posted I can't really tell much. Back in my 3D artist days people would say "Use a grey background" trust me. It helps alot.
Wait a second.. do magicians live in this mine? More specifically, does Anubis live in this mine?
I'm just kidding but yes, more angles / wireframes and layout shots would help everyone greatly in giving you feedback. And give us some more info in your next post, like how you've gotten to this point and what's on your to-do list.
Thanks phil,
TO-DO list:
(x) Model basic shapes
(*) Fix entrance (i mean top of entrance)
(/) ADD junk items etc...
(*) Make realistic rocks
(*) Fix lightining
Wait a second.. do magicians live in this mine? More specifically, does Anubis live in this mine?
I'm just kidding but yes, more angles / wireframes and layout shots would help everyone greatly in giving you feedback. And give us some more info in your next post, like how you've gotten to this point and what's on your to-do list.
I see what you did thar.
But seriously, if it was Belias, the end of the world would begin. Perhaps he is one of the four horsmen? We can never know
Yup, OP, wiframe, polycounts, clear renders on a grey background. After all, I hear employers don't just want to see the art itself. They want to see the mesh optimization, how the textures are handled, stuff like that.
dont mention the "b" name mor ethan threee times....hes like that other B...beetlejuice
DONT worry abou tthe rest for now...forget textures etc...
what I want to see is the plain geometry smoothed and shaded with default lighting and custom lighting... dont bother with renders (veiwport)...this is to get a feel for the shapes etc and to point you in the right direction in terms of composition and form...befor tackling anything else.....always get these right first
Replies
And next time try and type a short description too.
sorry, my modeling level is low,but i'm here to learn!
Next wip coming soon (with wire)
today i havent time, so i've just modeled junk object...
There are plenty people here who have made the mistake of just posting images and not saying anything or giving any sort of description. We understand sort of what you are going for but just try and tell us what you plan to do in detail next time?
Also, from what you have posted I can't really tell much. Back in my 3D artist days people would say "Use a grey background" trust me. It helps alot.
Keep it up.
I want to model abandoned cave, i've got reference picture.
i wont go deep in details, just overall to look good!
Thanks
whats that?
i can show wireframe!
I'm just kidding but yes, more angles / wireframes and layout shots would help everyone greatly in giving you feedback. And give us some more info in your next post, like how you've gotten to this point and what's on your to-do list.
-Phil
TO-DO list:
(x) Model basic shapes
(*) Fix entrance (i mean top of entrance)
(/) ADD junk items etc...
(*) Make realistic rocks
(*) Fix lightining
* not started
/ working on
x finished
I see what you did thar.
But seriously, if it was Belias, the end of the world would begin. Perhaps he is one of the four horsmen? We can never know
Yup, OP, wiframe, polycounts, clear renders on a grey background. After all, I hear employers don't just want to see the art itself. They want to see the mesh optimization, how the textures are handled, stuff like that.
Keep it up.
DONT worry abou tthe rest for now...forget textures etc...
what I want to see is the plain geometry smoothed and shaded with default lighting and custom lighting... dont bother with renders (veiwport)...this is to get a feel for the shapes etc and to point you in the right direction in terms of composition and form...befor tackling anything else.....always get these right first
It's a mine inside of a chocolate cake!!