Hey there folks,
Thought I'd share a video of our upcoming game "Dungeon Legend" for iPad with everybody. It's currently in it's "Alpha" stage but we are making good progress. We are always open for ideas regarding gameplay, classes, monsters and whatever else you can think of. Feel free to reply. The video does NOT show any game-play footage yet. We have a bit of work to do before we get to that stage. For now, enjoy some of the environments.
[ame]
http://www.youtube.com/watch?v=wJ1q9Ik4CL8[/ame]
Thomas P.
Replies
And it's hard to give ideas regarding gameplay when we know nothing about it
Very true and fair Sir. So nevermind the gameplay question... but I'd still like to know what people would love to see in an RPG nowadays. Thanks for your comment and I am glad you like the looks of it so far.
Thomas P.
Did you take alot of inspiration from the Diablo series?
You could walk up to a dead knight stuck to a wall or find a glowing lantern etc etc. Something that makes the world feel alive. Could be just a line of text hovering over an item in case you don't want to write to much.
@Taylor Hood - Glad to hear that you like my lighting. I am not after realism but more of an artistic way of lighting the rooms. I like to create a mood with the lights. Diablo, Baldurs Gate, Torchlight, Dungeon&Dragons, WoW ... sure they are all a source of inspiration but I wouldn't say this is purely a "Diablo" look. Nevertheless, I take this as a compliment since I love Blizzards style.
@Whalgren - What you describe is planned for Dungeon Legend (in a way.. I won't spill just everything now). But yes, you can look for loot... search...that sorta thing.
I like when a story is being told instead of just slash&smashing your way through a dungeon.
Thanks for the comments guys... keep em coming
Thomas P.
Yes Sir. I am currently using Unity 3.0 Beta. Deferred Lighting and the "Beast" integration make for one awesome workflow. Can only recommend the engine.
Thomas P.
As said I am currently using Unity 3.0 beta with in Deferred Lighting mode to properly light my scene. Once satisfied I'm using the "Beast" light mapper to bake all lighting and AO and I couldn't be happier with the workflow and results.
Thomas P.
You are aware that this is going to be an ipad title first right? We will surely try to create a great "single" player experience but "multiplayer" is something we arent concerned with at the moment.
Thomas P.
This link should help in understanding: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html
Here is a small article written by TouchArcade:
http://toucharcade.com/2010/07/19/dungeon-legend-sneak-peak-an-upcoming-ipad-dungeon-crawler/
The article gives a bit more info about our game.
Thomas P.
We managed to get a professional concept artist on board. However, now we are looking for somebody who can paint textures onto our Monsters and Characters. We are willing to share a certain amount of profit with you when the game goes live. Please contact me via email or PM for further details.
Thomas P.
OMIGOSH, DEAL BREAKER! I play all my games by the lake. Feed the ducks with one hand, pwn noobs with the other.
http://www.youtube.com/watch?v=zWTitUrk5Kk
Thomas P.
Thomas P.
great monsters and good luck with the game!, Ill maybe get it..once i can afford an ipad..
Well the iPad is the first stop. We will surely look into iPhone and Standalone versions later on once we got the basics of the game (1.0) out in the open. The game will expand and grow from there.
Thomas P.
Just food for thought. The art remains fantastic, regardless.
Goodjob
ben
Patrick,
I appreciate your input. To be honest I have not played Dungeon Runner and know very little about it so I can assure you that I am not influenced by it in any way shape or form I don't know if you have an iPad/iPhone or not and if you play any RPG's on said devices but as far as graphics are concerned we are very much standing out compared to the competition (in more than one way).
Just because we don't WOW you doesn't mean others feel the same Lastly, I don't think you can "wow" anybody with graphics alone. Sound, art and game mechanics have to be in harmony for a great experience.
Thomas P.
But you've got a valid point, Thomas. I'm really out of the loop for iPads/iPhones in general, let alone platform development. I'm not really sure what your limitations are or what you've got to work with, so I'm sure I am under appreciating what you've got here. I hate being that guy, but I can't deny it.
Gonna keep an eye on this to see where it goes!
@b1ll - Glad you like it!
@PatrickL - You can never please everybody... but I think it's important to please yourself during development and so far we all are very pleased with what we created. Hope others will appreciate it as well in the end.
Thomas P.
http://blog.mixamo.com/featured/interviews/interview-with-thomas-pasieka/
Thomas P.
slum's comment made me laugh