okay so from what i've read specular maps in tf2 are contained in the alpha layer of the diffuse map,
so i have set it up just that way..
then in the .vmt it should say "$basemapalphaphongmask 1" somewhere if i am not mistaken.. im obviously doing something wrong because its not working..
anybody got a solution?
anyone..
Replies
You also have to turn phong on with a boolean;
$phong 1
$phongexponent 5 // use either this one for a flat value 0-255
$phongexponenttexture <texture> // or this one for a greyscale gloss texture
$phongboost 1.0
$phongfresnelranges "[0 0.5 1]"