Hey guys, Im new in this forum, well not that new, never posted anything here though...Well heres my shot, I want to enter the CGS game char creation course with Jon Rush and Im look for all the feedback I can, so If you know someone who have taken this course, or youre one of em, please let me know how is it, I´d really appreciate this...
Thanks....
Replies
Although I guess he might be a bit biased...
You should have a good grasp on modeling already to get started (basically don't go into this never having used 3D before). I would say this is an intermediate level course.
but check out the class page, it answers a lot of your questions:
http://workshops.cgsociety.org/courses/000145/
and yeah, he's floating around here somewhere.
You'd be getting:
600+ minutes of narrated video
40+ images/diagrams
40+ pages of text
Not to mention, I critique everyone's work at least once a day for the entire 8 weeks.
I hope to see you there. The course is also being offered in mid October.
I'm sure you could use maya but then you wouldn't benefit from all the 3d max tips.
Jon nice to see you on the forum again
Glad to read that you all had so much fun in the course
freakmean16 - That's a good question. The original content for the course was done with 3D Studio Max in mind.
I've had a number of students using different modeling packages... XSI, Modo, Maya, Max, etc... they've all enjoyed the course, and had no problems despite the software difference. One of my goals for the course going forward is to make it non-app specific in regards to modeling programs. The class shader is actually being phased out in this course run, and I'm going to be introducing a stand-alone viewer such as Marmoset Toolbag.
The only thing you'd need Max for in this course would be the normals and AO bakes (granted, that's being phased out as well, and will be demonstrated in XNormal -free program as well). I make a pretty detailed explanation of how to get through those parts, so it still shouldn't be a problem for someone using another application. That doesn't come around until week 6 or so, so at that time you could just download the 30 day trial of Max and have plenty of time for making those bakes.
Modeling principles should transfer over to other applications pretty easily...
I teach Topogun in this course, and students receive a 20% discount if they wish to purchase a license.
Ahh Topogun, amazing app, I dont know why, but my betatester license still works, so everything is telling me go on, get that course....
Man im very very excited, finally a game modeling course, thats awesome...really, thanks for the feedback Jon and all of you guys, Im definetly in.....
Ahh
1. Is it open to International students? I'm based in the UK.
2. Is there much in the way of anatomy covered on the course? This is an area I've particularly struggled with during my attempts at characters and seeing it covered in a pro production workflow would be very helpful.
3. Do you have any links to examples of work created by previous students?
4. And finally, do you know when registration will open up for the October course?
Many thanks
Thanks for your interest in the course - I'll go ahead and run down your list of questions:
1) Yup! I get students from all over the world... Bulgaria, Italy, Brazil, UK, Canada, Netherlands, etc...
2) Indirectly. There are no lessons specific to human anatomy. However, most people end up making buff He-man type dudes, so when critiquing the Zsculpts, anatomy comes up quite a bit in the paintovers.
3) Yes! There have been a number of great pieces made in the course, here are a few. Please see attached images...
4) The October course will probably open for registration in mid September. Ads generally run for one month before the class start date.
Registration is still open for the August 2nd course as well.
Hope to see you there!
I'm not gonna make the August course as I want to ensure I've got at least a few days where work is quiet to really dedicate some time to it so I get the best from it.
Some of the example work looks great too!
And how often are these courses(i mean when the current one is finished, when will the next one start)?I can´t take part this time but i want to take part next time if i can.
Of course you can use whatever programs you'd like. However, I use the majority of the programs I teach because I feel they are the best.
If you change up the course so much on your end, I won't be able to assist you with software related questions as effectively.
You might be best off looking for a workshop that's more attuned to your needs. However, if you feel like using alternate programs and trying new things, feel free to stop by.
I prefer mudbox over zbrush because I own Mudbox.I don´t want t be restricted by the 30 day trial of Zbrush if I can use Mudbox for an unlimited time, but if the 30 day trial is enough i would use Zbrush too.
And using the 3Point Shader gives me more freedom then ben clowards and Marmoset is not free anymore(i have the old version though).
Anbd i would love to try new things, i´m always eager to learn
That all sounds good to me. The 3 point shader should be fine...
For the 30 day zBrush trial, you'll need that program for more than 30 days, as it's used for most of the course content. If they made a 6 week trial version, you'd be good! :P