hiya! So ive decided to attempt to take my concept to 3D which is new for me. im a concept artist so character modeling is new and fun. My character is WOW stylized and about 1200 polys and only about 6 tris. looken forward to some good feedback on here than some other sites my other work has been on. i attached my concepts and model so hopefully they go through
welcome to polycount
-the first image with the thumbs is too large when i zoom in its so large i cant see ti when i zoom out its too small. from what i can see it appears like the upperbody proportions and silhouettes are way more interesting than the bottom ones ( drop the skirts i guess) they are hard to rig / animate anyway ^^
-the second images back light makes the body appear very flat/2dimensional
- the 3d models i would not show at all in their current state of completeness its hard to tell if these are even on the right track or not they are just not done enough yet and all the pre-rendered ao stuff cant fake that away either id stick with view port grabs for work in progress stuff but make em progress a bit more before posting !
Replies
-the first image with the thumbs is too large when i zoom in its so large i cant see ti when i zoom out its too small. from what i can see it appears like the upperbody proportions and silhouettes are way more interesting than the bottom ones ( drop the skirts i guess) they are hard to rig / animate anyway ^^
-the second images back light makes the body appear very flat/2dimensional
- the 3d models i would not show at all in their current state of completeness its hard to tell if these are even on the right track or not they are just not done enough yet and all the pre-rendered ao stuff cant fake that away either id stick with view port grabs for work in progress stuff but make em progress a bit more before posting !
hope this helps !