Hey I decided to model a dune buggy and I want to make it more Mad Max style toward the end. I figued I'd post some of my progress. Let me know what you think.
I was thinking about putting the engine in the back. Most dune buggy's engines are placed that way. I do like the idea though so I might use it. As for the tire treads I agree now that you mention it, and I will make them less wide.
Nothing wrong with beefy wide tires, but that is a very odd tread pattern. On tire treads all your V angles should point in the same direction, not alternating directions. Also, the tread isn't wrapping around the edge of the tire either, it's all on the flat surface. It should all feel like part of the same molded object rather than like separate pieces that were glued on to a flat surface.
Quick google search turned up these refs:
Even as a WIP go ahead and mirror your geo from the left to right side, it's a simple thing and will make it much easier to judge the overall design.
Yeah after some thinking I have decided to put engine on back. I think if it were in front, the front would be to heavy. I'm starting the engine now and hopefully I will be able to put some pics up as soon as possible. The engine I have in mind is very complex and it will be one of the hardest modeling challenges I have attempted. After the engine I plan on modeling in armor and adding more detail all around.
Here is an update with the progress I have made on the engine. It ended up being not as hard as I had first anticipated. Still need to add a little more detail here and there and I don't know if I am liking the exhaust pipes.
That engine looks tight. Maybe some exhaust pipes sticking up and to the sides would make it even more aggressive.
For guns I was thinking of one on each side, near where passenger doors would be [I know there aren't doors, I was just trying to put it into perspective] instead of something big on the top because that's what everyone does.
Awesome progress on this, it's shaping up to be pretty cool.
Yah, that's exactly what I am thinking n88tr with the exhaust pipes and the guns. I plan on putting some big lights on the top. My end goal is to put it into unreal engine and make it drivable. I don't know how I am going to do that yet but I am sure I can find out.
Seir- I agree and will work to make the timing belt a little bit more detailed
Dinkydog- thanks for the reference images. Quick question are CV joints both int the front and back suspensions? What I believe you are referring to being to thin is the steering arm. Its ok either way because I really need to rework those areas.
Admittedly I don't know much about cars so I just had to guess how things worked in some spots. I plan on going back and reworking the suspension to make it more accurate. I'm really glad that you guys are liking the engine.
Seir- I agree and will work to make the timing belt a little bit more detailed
Dinkydog- thanks for the reference images. Quick question are CV joints both int the front and back suspensions? What I believe you are referring to being to thin is the steering arm. Its ok either way because I really need to rework those areas.
haha ye i blame my friend, coming round and tlaking cars and making me help he install components so i tihnk ive caught his motor head mannerisms.
It depends if your buggys going to be all wheel drive or not. CV joint a on the wheels where the engine puts its power out, so for a dune buggy, id say yes the CV should be on all wheels...
Heres some pics for all wheel drive systems:
A real system:
Now this is off a big subaru, so not all parts are relevent to the dune buggy, like suspenion and dif (the big cylinder), but gives a fair idea of wat shows in a dune buggy and what is hidden underneath. Things you wont need are the beam in the middle Sway bars on the back and front and the mechanism connecting steering wheel to steering rods.
The steering arm, as you refer it, is the flat thing behind the suspension
Just a quick update, been kinda lazy the past couple of days. I fixed the belt and also the wires because they seemed to wild and not neat and organized. I also am going to fix the front suspension. Then hopefully I will be at a point where I can work on smaller details and lights.
Does anyone know if I were to want to make it drivable in UDK how I would do that. I looked up a few tutorials but they dont make sense. My main question is would I have to rig it in UDK or in 3Ds Max?
So I looked for the beetle bug in the forums for that tutorial for how to get a vehicle into UDK and have found nothing. Iv searched for some other tutorials but they seem a bit complicated. I want this effect with the suspension except I want it in game and not a cut scene. [ame]http://www.youtube.com/watch?v=2qrCoTg1VaM[/ame] Does anyone know of a simple, or well explained tutorial on how I can achieve this result?
Replies
Having the engine out of the frame [cut a hole in the hood ya know?] would make it pop out more and look more aggressive.
Quick google search turned up these refs:
Even as a WIP go ahead and mirror your geo from the left to right side, it's a simple thing and will make it much easier to judge the overall design.
For guns I was thinking of one on each side, near where passenger doors would be [I know there aren't doors, I was just trying to put it into perspective] instead of something big on the top because that's what everyone does.
Awesome progress on this, it's shaping up to be pretty cool.
Also there's a lot of sharp edges - check some refs:
I have some nick-pick problems with the chassis.
The suspension i believe is meant to be mounted on top, above the CV joint, and the CV joint you currently have is to thin. I will post pics to show.
CV Joint
Suspension
Hope this helps you wwith accuracy if you were going for it..... if not.....
I really like
Dinkydog- thanks for the reference images. Quick question are CV joints both int the front and back suspensions? What I believe you are referring to being to thin is the steering arm. Its ok either way because I really need to rework those areas.
Admittedly I don't know much about cars so I just had to guess how things worked in some spots. I plan on going back and reworking the suspension to make it more accurate. I'm really glad that you guys are liking the engine.
haha ye i blame my friend, coming round and tlaking cars and making me help he install components so i tihnk ive caught his motor head mannerisms.
It depends if your buggys going to be all wheel drive or not. CV joint a on the wheels where the engine puts its power out, so for a dune buggy, id say yes the CV should be on all wheels...
Heres some pics for all wheel drive systems:
A real system:
Now this is off a big subaru, so not all parts are relevent to the dune buggy, like suspenion and dif (the big cylinder), but gives a fair idea of wat shows in a dune buggy and what is hidden underneath. Things you wont need are the beam in the middle Sway bars on the back and front and the mechanism connecting steering wheel to steering rods.
The steering arm, as you refer it, is the flat thing behind the suspension