Okay, this has been discussed, but I'm still confused as to what the solution is. I got lazy and never got the updates over the past few months. So, I've gone from the April build to the June one, and my scene looks VERY washed out, like it has way too much contrast. I already had a postprocess volume which was working perfectly, and the new color grading feature has thrown it off. I simply just want to go back to how my scene looked with just MY postprocess volume affecting the shadows, midtones, etc. I tried unchecking the "enable HDRTonemapper" box in the post process chain, but it does nothing. How can I just get it to look like it was in the April release?
Thanks in advance.
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EDIT: Oh, and since it was like that when I opened up the map, I wouldn't need to save the package since it's already a default setting apparently.