hey all im pretty new to zbrush got it just a few days ago, i wanted to try make a dragon head sculpt and i was going to use 3ds max to make a base mesh. anyway i was wondering with the base mesh does it have to be all one part? or could i just use primitives to make a basic shape
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i might just take the time and got to the extra effort of just making it out of one thing, im sure it would make it look alot better aswell
the ref is from the book brisingr by christopher paolini
oh ok, so just keep it boxy?
i have a turbo smooth on would that effect it in anyway?
*eddit* never mind it seems ok now
*edit* sorry to triple post
do you think ill need to add in anything else that might cause the same problem later?
i thought i could get away with just the rough shapes like that and do the rest in zbrush, do you think that will work out ok?
thanks,
Daniel
ill try get some wires up, at the moment every time i render it out its showing the wires made from the meshsmooth so ill try fix that and get some up tomorrow morning,
the wires are really messy as well so ill have to try and clean them up specially the spikes along the back are really bad once its smoothed and around the face its shocking
heres one shot of wires i dont really like that part above the mouth(where the eye will go) so i might try and change that.
ill post some more pics if you want, so that you can see more of the model
Also for future reference you don't wanna make everything from one object, totally unnecessary for both Zbrush and keeping it at a good poly count.
You can change this or add some extra bits in max and then use zbrush reprojection, to recapture the details you have already sculpted.
so this base mesh you have could easily be changed without destroying the work you have already done.
get rid of those long thin polys, the mesh should contain mainly square polys and some tris if you want, but in places where they won't matter so much
Those thing on the back of his head could easily be sculpted, though how much sculpting vs how much modelling will become easier to work out the more you work in zbrush
yeah i have been mostly modeling from one side, only had the one ref pic of this particular dragon and its always just from the side got a bit carried away with it and forogt to check what it looked like from other angles,
the spikes on the cheek do you think ill need to model them in or not?
also i noticed last time i took it into zbrush that i kept getting little points here and there that wouldnt smooth out, which i think is from having lots of lines meeting in one place but im not sure if thats why or not
ill make a wip thread in a little while just thought it would be best to get this kind of stuff down here because i was going to be asking people how to do stuff so much
thanks all