tnx , that is actually what i am going for, he should have this fat body and big muscular arms.
But it still needs a lot of work so i'll make sure it has a believable transition between the two
Looking good man, really like those heads. The pants look a bit baggy for such fat dude, I'd expect them to be tighter, like in the concept.
Overall I really like how you've handled the anatomy, but the back of the arm is suffering a bit from made up anatomy. It looks like the triceps, brachiradialis and ulna have all melted together.
Loving the huge forearms he has going on, dunno how those boots would work though it looks like the foot would constantly be lifting the back side of the shoe and screwing up his walk
only thing bugging me is the forms on the main block part of the hand are bugging me for some reason. And some of the pants folds are a bit confusing but very cool overall, especially that head
hope you can bust out some textures soon, shall be most good
Looking pretty good, except everything seems a bit too saturated. The gold belt buckle, for example, would probably work better with a fairly desaturated yellow for the diffuse and then a saturated, bright yellow for the spec.
that's a freakin lot of bullets, i think it would probably read better if you used half as many but double size (same individual length though) and left a few empty spots.
I feel like the pants are too dark, and you are loosing a lot of that awesome detail you had in the original sculpt. On top of ao, I would bake in a cavity map as well. And yes, too much saturation.
Replies
But it still needs a lot of work so i'll make sure it has a believable transition between the two
Overall I really like how you've handled the anatomy, but the back of the arm is suffering a bit from made up anatomy. It looks like the triceps, brachiradialis and ulna have all melted together.
you are totally right ! i'm going to put more time in getting the arms right and find good reference for them first .
forgot to mention that this is going to be a realtime character
Loving the huge forearms he has going on, dunno how those boots would work though it looks like the foot would constantly be lifting the back side of the shoe and screwing up his walk
only thing bugging me is the forms on the main block part of the hand are bugging me for some reason. And some of the pants folds are a bit confusing but very cool overall, especially that head
hope you can bust out some textures soon, shall be most good
Nizza: tnx, yeah i know what you mean, maybe i rushed them a bit so i'll see if maybe i can soften that area a bit with the textures.
demilich: tnx ^^
started working on the diffuse
n88tr: some of the props still need to be added like some chains en ropes
and y'know, make it a nacho hat.
Did you make the belt like that intentionally? Cool character otherwise
already applied some of the suggestions
SgtNasty: :d yeah i don't really know how i got to the beltface but he does look like the pringles guy , maybe that nachohat wouldn't be a bad idea
That painting you did is fantastic.
did some updates today