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3dmax Hard Surface Modeling/Splines?

Didn't see a help realted forum so hopefully it's ok to post here. I need some good advice on the best way to model this door out. I'm assuming splines would be the best way to get nice crisp edges and also get the detail in the beveled areas inside the purple frame but I'm not sure how to go about doing it! Any advice or a tutorial would be much appreciated!! I need some expert advice. Thanks!!!
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