Hi everyone!
I am a recent graduate looking for work in the UK at an exciting and innovative games studio.
Here is my current Portfolio:
www.simonhughes1989.daportfolio.com
Any critique to do with the content of the website is welcome as I am always looking for ways to improve and learn. I look forward to your feedback.
Thanks!
Replies
Edit: Based on what others said, I sat at let it load. After about 5-6 minutes it appeared.
Site and content are ok. Gotta get rid of the splash page, white background is too much contrast against your scenes and general slow to load content. But it all looks pretty good.
The portfolio section of your site was very easy to get around, and after the site had been initially loaded I noticed only a few seconds to load each high quality picture. The only thing I would suggest is get rid of the splash page, and have the viewer go straight into your portfolio section; the easier it is for a potential employer to see your art right away, the better.
Nice art pieces, the only crit as far as they go is possibly including a little information about them (engine, tri count, etc).
Nice portfolio overall, clean design and easy to navigate around in.
There's some nice work in there. I'd start working on some new stuff too, and tweak the lighting on the treasure chest a bit. It gets kind of blown out near the top.
great stuff, keep it up!
There are details if you click the info button at the bottom to do with tri count etc.
The boxing gym was in UDK. It is an interactive environment with basic physics and particle effects for things like dust in the air. There are some animated textures for the fans aswell. I have a video of it, but I am not sure how to show it on this site template atm.
I will see if a darker background improves it and make a decision.
Thanks for the advice, if anyone has any other opinions on it let me know. I will try and address all of those soon.
Keep up the good work, and I am actually digging the splash page.....lots of talented free lancers use some sort of splash page to represent themselves!
Yea you are probably right.. I was looking at the site on another monitor and the whole site looked quite saturated. Maybe I need to bring it down a bit?
I think the speed issue is fixed, I have asked a lot of people to check it and they all say it loads in 2 seconds now which is good. I have also fixed the over saturation of a few of the images, I think it was down to my laptop screen being calibrated incorrectly.
It isnt possible to remove the splash page on the DA template, but I have given clear instructions so the user knows where to go instantly.
Still applying all over the UK I'll just keep going until I get somewhere and I will keep working on new stuff in the mean time.
Thank you for all your help and support guys
Really nice work on your portfolio, I dig the boxing environment, I have noticed a few things about it though the little bin near the desk on the first image, did you recently put that particular duplicate of the asset in there?
As it doesn't seem to be catching the light from the windows directly above it, also the chair in the middle near that central pillar the back leg doesn't seem to be casting a shadow though it's within the light.
I would really love to see more shots of the environment like the boxing ring, punch bags and speed bags etc. You've really put a lot of good work into those pieces and it would be great to have a couple of more shots of the scene in there so that we can see that wonderful detail.
Also in the second image of the boxing ring where you can see volume light coming through the upper window, why not put some type of particle effect there to simulate dust particles in the air which you can see because of the volume light. It would really help to give it that more engaging feel and give the impression that the scene has an atmospehere.
It would be cool to see more angles of the house...other than that everything looks good.
Great job...
I appreciate your kind comments and critique.
I will try and get some more shots in there today, and correct the lighting issues. I have realised that those particular lighting problems go away in newer versions of the UDK so I will see which one works best and retake the shots.
I have actually got an existing particle effect in there, but based on the amount of comments that I have had I will make it more prominent .
Thanks again, it is great to have some encouragement .
Got some more shots in there as well for you amotaf!
Let me know what you think and any changes that need to be made!