so anyway, i've spent all my time up until now making characters, and character related things. which was fine and dandy. but i feel like there are holes in particular parts of my reportoir.
so i decided to make an environment, one which focuses more on hard surface details than anything else. and chose this:
i've decided to do the main walkway as modular set pieces. which in itself is fun, but i've run into something i didn't think of.
when i bake down to normalmaps, for this kind of thing, is it better to bake into tangent, or object space? and what reason make that choice better?
here's the first piece:
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starting doing highpoly right away will probably come back to bite you in the ass when things arnt lining up properly or the scene as a whole ends up not jiving because of a couple elements that could have been planned out in the blockout.
cool choice of scene, the concept art for that game is wicked.