Hey everyone,
I'm probably posting in the wrong place, but I couldn't quite determine a better choice. I did run a few searches but couldn't get the answer...
I'm a hobby modeler and use Blender. I'd like to be able to present work for critique here, but I'm not sure I'm doing it right. When looking for critique, what is the best way to setup blender to get the screen shots (with both wire and faces showing)? How many angles are usually given?
Thanks everyone,
Replies
http://wiki.polycount.com/Model%20Presentation
@Ark - So basically throw it in edit mode with Edge select on? Is it better to use smooth or solid shading or is that just preferential? The presentation information in the wiki mentions using a particular shader... I'm gathering alternative options aren't available for Blender?
highpoly is the same, there's an option in there to show the controlmesh edges on the subsurfed endresult too, the small circular button in the modifier will apply the subsurfed endresult to the controlmesh.
and after that, you can create most kind of materials via nodes, and display them in realtime, should help display your work.
Ouch... I thought blender skipping some of the edges in wire display was some sort of video driver issue and gave up