here is my first one, let me know what you think or if you see and mistakes i haven't caught or been told about.....i am just about read for the finishing touches so any critiques would be great.....also i just saw the floating stairs so i am fixing that now and checking for anything else....i will also post my harbor scene soon too
also if anyone has a better explination of this pre-multiplied alpha that i am hearing about that would be good too
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the grass feels like it could use some love, it is very... erect, and doesn't blend very well with the ground. This can also be said about how the trees meet the ground - its very harsh. You could add some things there that would "soften" that transition - fallen palm leaves, taller grass/debris, some stones, etc. Hide those geometry seams! its 2010, push it to the limit!
The stone pathway is nice, adds a cool complexity to the ground. Is a little rough to pick it out as stone vs the ground and lighting however, they seem to blend.
There are splashes of blue all over the bases of trees, are those intentional? or left over directional lights? Either way, its not workin well
The trees and background stuff has a great vibe to it, just overall i dont think that visual density and coolness comes through to the front. The trees feel inconsistent and different in detail levels, and its missing some color balance.
hey i need everyone to get a good look....lol, it's funny i posted a smaller one and a couple of people asked for one bigger haha, so your saying the taller trees need to balance in poly's in comparison to the scene as a whole, add a few more plans populate the ground around the tree's to ground them, ok i can work on those things
anything else really would help !
completely agree... the leaves in the foreground left hand corner look like you just grabbed that texture from a website plus that plant looks like you got a leaf from a tree and you made a plant with the pedals ( i hope you understand what im saying) ... paint your own grass/leaves trust me it will look better.. plus it shows you are a painting artist and not an image manipulator..
other than that ... i was impressed with the background/middle ground but the foreground plant/trees aren't cutting it..
Cheers...
Keep up the good work!
yes you can !! and you can do that in a variety of ways..
take a look here there is a tutorial or two on how to create decals/terrain and creating textures for your terrain i believe..
http://www.chrisalbeluhn.com/3D_Tutorials.html
Cheers...
Zack Fowler made a good point about my leaves and how i imported them so i will try his method and see if that fixes my problem with the outline I will have another WIP render up soon !
the grass is a little... straight.
and the green on the building blends too much wth the brown stone. i would suggest desaturating the buildings brown stone texture.
get rid of the white cloud over the building (or move it). it blooms out much of the structures detail.
texture of the palm tree is a little low res. (especially compared to the leaves its holding).
building looks like its in the shade. you want lighting to play a big role in helping audience determine the morst important part of your scene. to me, attention is drawn to the staircase because the sun seems to highlight it.
Also, I would use a different kinda of palm tree or none at all, they just don't seem to fit.
As for lighting, I'd use the warm light to lead the viewer down the path and to the temple, cool in the shadows and underbrush... pockets of warm where the light breaks through the trees.
yeah there is a large amount of yellow coming from the post process i have to still fix too, well time to continue
Why not go for something cooler, like this? I realize it's a bit desaturated and just generally imperfect, but it's a little closer to looking natural than what you currently have.
hey that looks pretty nice, i will have to push it more towards that direction, i do need to tone down my colors...haha